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Merge pull request #8531 from RameshRavone/patch-5

Settings: Moving Poly Editor into Editors category
Rémi Verschelde 8 years ago
parent
commit
88d362b232
2 changed files with 3 additions and 1 deletions
  1. 2 0
      editor/editor_settings.cpp
  2. 1 1
      editor/plugins/line_2d_editor_plugin.cpp

+ 2 - 0
editor/editor_settings.cpp

@@ -595,6 +595,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	set("editors/2d/keep_margins_when_changing_anchors", false);
 	set("editors/2d/warped_mouse_panning", true);
 
+	set("editors/poly_editor/point_grab_radius", 8);
+
 	set("run/window_placement/rect", 0);
 	hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Default,Centered,Custom Position,Force Maximized,Force Full Screen");
 	String screen_hints = TTR("Default (Same as Editor)");

+ 1 - 1
editor/plugins/line_2d_editor_plugin.cpp

@@ -62,7 +62,7 @@ Vector2 Line2DEditor::mouse_to_local_pos(Vector2 gpoint, bool alt) {
 int Line2DEditor::get_point_index_at(Vector2 gpos) {
 	ERR_FAIL_COND_V(node == 0, -1);
 
-	real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
+	real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
 	for (int i = 0; i < node->get_point_count(); ++i) {