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Add RandomNumberGenerator::rand_weighted method

João Henrique Machado Silva 1 рік тому
батько
коміт
88df5ea8ac

+ 1 - 0
core/math/random_number_generator.cpp

@@ -42,6 +42,7 @@ void RandomNumberGenerator::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
 	ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
 	ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
+	ClassDB::bind_method(D_METHOD("rand_weighted", "weights"), &RandomNumberGenerator::rand_weighted);
 	ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");

+ 2 - 0
core/math/random_number_generator.h

@@ -57,6 +57,8 @@ public:
 	_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
 	_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
 
+	_FORCE_INLINE_ int rand_weighted(const Vector<float> &p_weights) { return randbase.rand_weighted(p_weights); }
+
 	RandomNumberGenerator() { randbase.randomize(); }
 };
 

+ 21 - 0
core/math/random_pcg.cpp

@@ -31,6 +31,7 @@
 #include "random_pcg.h"
 
 #include "core/os/os.h"
+#include "core/templates/vector.h"
 
 RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
 		pcg(),
@@ -42,6 +43,26 @@ void RandomPCG::randomize() {
 	seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
 }
 
+int RandomPCG::rand_weighted(const Vector<float> &p_weights) {
+	ERR_FAIL_COND_V_MSG(p_weights.is_empty(), -1, "Weights array is empty.");
+	int64_t weights_size = p_weights.size();
+	const float *weights = p_weights.ptr();
+	float weights_sum = 0.0;
+	for (int64_t i = 0; i < weights_size; ++i) {
+		weights_sum += weights[i];
+	}
+
+	float remaining_distance = Math::randf() * weights_sum;
+	for (int64_t i = 0; i < weights_size; ++i) {
+		remaining_distance -= weights[i];
+		if (remaining_distance < 0) {
+			return i;
+		}
+	}
+
+	return -1;
+}
+
 double RandomPCG::random(double p_from, double p_to) {
 	return randd() * (p_to - p_from) + p_from;
 }

+ 5 - 0
core/math/random_pcg.h

@@ -59,6 +59,9 @@ static int __bsr_clz32(uint32_t x) {
 #define LDEXPF(s, e) ldexp(s, e)
 #endif
 
+template <class T>
+class Vector;
+
 class RandomPCG {
 	pcg32_random_t pcg;
 	uint64_t current_seed = 0; // The seed the current generator state started from.
@@ -87,6 +90,8 @@ public:
 		return pcg32_boundedrand_r(&pcg, bounds);
 	}
 
+	int rand_weighted(const Vector<float> &p_weights);
+
 	// Obtaining floating point numbers in [0, 1] range with "good enough" uniformity.
 	// These functions sample the output of rand() as the fraction part of an infinite binary number,
 	// with some tricks applied to reduce ops and branching:

+ 19 - 0
doc/classes/RandomNumberGenerator.xml

@@ -17,6 +17,25 @@
 		<link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
 	</tutorials>
 	<methods>
+		<method name="rand_weighted">
+			<return type="int" />
+			<param index="0" name="weights" type="PackedFloat32Array" />
+			<description>
+				Returns a random index with non-uniform weights. Prints an error and returns [code]-1[/code] if the array is empty.
+				[codeblocks]
+				[gdscript]
+				var rnd = RandomNumberGenerator.new()
+
+				var my_array = ["one", "two", "three, "four"]
+				var weights = PackedFloat32Array([0.5, 1, 1, 2])
+
+				# Prints one of the four elements in `my_array`.
+				# It is more likely to print "four", and less likely to print "two".
+				print(my_array[rng.rand_weighted(weights)])
+				[/gdscript]
+				[/codeblocks]
+			</description>
+		</method>
 		<method name="randf">
 			<return type="float" />
 			<description>