Fixes #29952 (cherry picked from commit c6b82f108ad4deb1a1fc87eea905650127dd686d)
@@ -562,6 +562,8 @@ bool SceneTree::idle(float p_time) {
E = N;
}
+ flush_transform_notifications(); //additional transforms after timers update
+
_call_idle_callbacks();
#ifdef TOOLS_ENABLED