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Update transforms after timers update to make sure changes are made before render

Fixes #29952

(cherry picked from commit c6b82f108ad4deb1a1fc87eea905650127dd686d)
PouleyKetchoupp 6 years ago
parent
commit
8901ff5e58
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/main/scene_tree.cpp

+ 2 - 0
scene/main/scene_tree.cpp

@@ -562,6 +562,8 @@ bool SceneTree::idle(float p_time) {
 		E = N;
 	}
 
+	flush_transform_notifications(); //additional transforms after timers update
+
 	_call_idle_callbacks();
 
 #ifdef TOOLS_ENABLED