浏览代码

Write "Aces" tonemapping in uppercase as it's an acronym

(cherry picked from commit a31fc59ff3b0b0f081eeaa2507b8a5d3b73aa08d)
Hugo Locurcio 5 年之前
父节点
当前提交
89421c58cd
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/resources/environment.cpp

+ 1 - 1
scene/resources/environment.cpp

@@ -1074,7 +1074,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
 
 	ADD_GROUP("Tonemap", "tonemap_");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
 	ADD_GROUP("Auto Exposure", "auto_exposure_");