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@@ -168,7 +168,7 @@
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The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
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The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
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</member>
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</member>
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<member name="keep_y_velocity" type="bool" setter="set_keep_y_velocity" getter="get_keep_y_velocity" default="true">
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<member name="keep_y_velocity" type="bool" setter="set_keep_y_velocity" getter="get_keep_y_velocity" default="true">
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- If [code]true[/code] and the agent uses 2D avoidance it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry.
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+ If [code]true[/code], and the agent uses 2D avoidance, it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry.
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</member>
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</member>
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<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
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<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
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The maximum number of neighbors for the agent to consider.
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The maximum number of neighbors for the agent to consider.
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