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@@ -359,17 +359,16 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
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}
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bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
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- String err;
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- bool valid = false;
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- bool extensions = (bool)p_preset->get("variant/extensions_support");
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-
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#ifdef MODULE_MONO_ENABLED
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- err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
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- err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
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// Don't check for additional errors, as this particular error cannot be resolved.
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- r_error = err;
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+ r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
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+ r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
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return false;
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-#endif
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+#else
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+
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+ String err;
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+ bool valid = false;
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+ bool extensions = (bool)p_preset->get("variant/extensions_support");
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// Look for export templates (first official, and if defined custom templates).
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bool dvalid = exists_export_template(_get_template_name(extensions, true), &err);
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@@ -396,6 +395,7 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
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}
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return valid;
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+#endif // !MODULE_MONO_ENABLED
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}
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bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
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