|
@@ -14,7 +14,7 @@
|
|
</methods>
|
|
</methods>
|
|
<members>
|
|
<members>
|
|
<member name="absolute_index" type="int" setter="set_absolute_index" getter="get_absolute_index" default="0">
|
|
<member name="absolute_index" type="int" setter="set_absolute_index" getter="get_absolute_index" default="0">
|
|
- The index of the current character (starting from 0). Setting this property won't affect drawing.
|
|
|
|
|
|
+ The index of the current character (starting from 0) for the [RichTextLabel]'s BBCode text. Setting this property won't affect drawing.
|
|
</member>
|
|
</member>
|
|
<member name="character" type="int" setter="set_character" getter="get_character" default="0">
|
|
<member name="character" type="int" setter="set_character" getter="get_character" default="0">
|
|
The Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:
|
|
The Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:
|
|
@@ -42,7 +42,7 @@
|
|
The position offset the character will be drawn with (in pixels).
|
|
The position offset the character will be drawn with (in pixels).
|
|
</member>
|
|
</member>
|
|
<member name="relative_index" type="int" setter="set_relative_index" getter="get_relative_index" default="0">
|
|
<member name="relative_index" type="int" setter="set_relative_index" getter="get_relative_index" default="0">
|
|
- The index of the current character (starting from 0). Setting this property won't affect drawing.
|
|
|
|
|
|
+ The index of the current character (starting from 0) for this [RichTextEffect] custom block. Setting this property won't affect drawing.
|
|
</member>
|
|
</member>
|
|
<member name="visible" type="bool" setter="set_visibility" getter="is_visible" default="true">
|
|
<member name="visible" type="bool" setter="set_visibility" getter="is_visible" default="true">
|
|
If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.
|
|
If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.
|