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@@ -369,12 +369,6 @@ DirectionalLight::DirectionalLight()
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set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
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blend_splits = false;
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-
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-#ifdef TOOLS_ENABLED
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- if (Engine::get_singleton()->is_editor_hint())
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- // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
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- set_rotation_in_degrees(Vector3(-50, 25, 30));
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-#endif
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}
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void OmniLight::set_shadow_mode(ShadowMode p_mode) {
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