|
@@ -134,7 +134,19 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
|
|
|
|
|
|
// Get global paths for source and sink.
|
|
|
// Escape paths to be valid Python strings to embed in the script.
|
|
|
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
|
|
|
+ String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
|
|
|
+
|
|
|
+#ifdef WINDOWS_ENABLED
|
|
|
+ // On Windows, when using a network share path, the above will return a path starting with "//"
|
|
|
+ // which once handed to Blender will be treated like a relative path. So we need to replace the
|
|
|
+ // first two characters with "\\" to make it absolute again.
|
|
|
+ if (source_global.is_network_share_path()) {
|
|
|
+ source_global = "\\\\" + source_global.substr(2);
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ source_global = source_global.c_escape();
|
|
|
+
|
|
|
const String blend_basename = p_path.get_file().get_basename();
|
|
|
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
|
|
|
vformat("%s-%s.gltf", blend_basename, p_path.md5_text()));
|