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@@ -5080,8 +5080,11 @@ void VisualShaderEditor::_param_property_changed(const String &p_property, const
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void VisualShaderEditor::_update_current_param() {
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if (current_prop != nullptr) {
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String name = current_prop->get_meta("id");
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- preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
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-
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+ if (visual_shader->_has_preview_shader_parameter(name)) {
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+ preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
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+ } else {
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+ preview_material->set("shader_parameter/" + name, Variant());
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+ }
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current_prop->update_property();
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current_prop->update_editor_property_status();
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current_prop->update_cache();
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