Now it's possible to connect nodes again.
@@ -134,6 +134,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
+ node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;