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Update GridMap to use Vector3i instead of three ints

Aaron Franke 5 years ago
parent
commit
8a333cdf9f

+ 40 - 40
modules/gridmap/grid_map.cpp

@@ -244,26 +244,26 @@ bool GridMap::get_center_z() const {
 	return center_z;
 }
 
-void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
+void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
 	if (baked_meshes.size() && !recreating_octants) {
 		//if you set a cell item, baked meshes go good bye
 		clear_baked_meshes();
 		_recreate_octant_data();
 	}
 
-	ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
-	ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
-	ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
+	ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20);
+	ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20);
+	ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20);
 
 	IndexKey key;
-	key.x = p_x;
-	key.y = p_y;
-	key.z = p_z;
+	key.x = p_position.x;
+	key.y = p_position.y;
+	key.z = p_position.z;
 
 	OctantKey ok;
-	ok.x = p_x / octant_size;
-	ok.y = p_y / octant_size;
-	ok.z = p_z / octant_size;
+	ok.x = p_position.x / octant_size;
+	ok.y = p_position.y / octant_size;
+	ok.z = p_position.z / octant_size;
 
 	if (p_item < 0) {
 		//erase
@@ -318,15 +318,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
 	cell_map[key] = c;
 }
 
-int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
-	ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
-	ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
-	ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
+int GridMap::get_cell_item(const Vector3i &p_position) const {
+	ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM);
+	ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM);
+	ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM);
 
 	IndexKey key;
-	key.x = p_x;
-	key.y = p_y;
-	key.z = p_z;
+	key.x = p_position.x;
+	key.y = p_position.y;
+	key.z = p_position.z;
 
 	if (!cell_map.has(key)) {
 		return INVALID_CELL_ITEM;
@@ -334,15 +334,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
 	return cell_map[key].item;
 }
 
-int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
-	ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
-	ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
-	ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
+int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
+	ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1);
+	ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1);
+	ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1);
 
 	IndexKey key;
-	key.x = p_x;
-	key.y = p_y;
-	key.z = p_z;
+	key.x = p_position.x;
+	key.y = p_position.y;
+	key.z = p_position.z;
 
 	if (!cell_map.has(key)) {
 		return -1;
@@ -350,20 +350,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
 	return cell_map[key].rot;
 }
 
-Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
-	Vector3 map_pos = p_world_pos / cell_size;
-	map_pos.x = floor(map_pos.x);
-	map_pos.y = floor(map_pos.y);
-	map_pos.z = floor(map_pos.z);
-	return map_pos;
+Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
+	Vector3 map_position = p_world_position / cell_size;
+	map_position.x = floor(map_position.x);
+	map_position.y = floor(map_position.y);
+	map_position.z = floor(map_position.z);
+	return Vector3i(map_position);
 }
 
-Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
+Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
 	Vector3 offset = _get_offset();
 	Vector3 world_pos(
-			p_x * cell_size.x + offset.x,
-			p_y * cell_size.y + offset.y,
-			p_z * cell_size.z + offset.z);
+			p_map_position.x * cell_size.x + offset.x,
+			p_map_position.y * cell_size.y + offset.y,
+			p_map_position.z * cell_size.z + offset.z);
 	return world_pos;
 }
 
@@ -725,7 +725,7 @@ void GridMap::_recreate_octant_data() {
 	Map<IndexKey, Cell> cell_copy = cell_map;
 	_clear_internal();
 	for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
-		set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
+		set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
 	}
 	recreating_octants = false;
 }
@@ -799,12 +799,12 @@ void GridMap::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
 	ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
 
-	ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
-	ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
+	ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
+	ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
 
-	ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
-	ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
+	ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
+	ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
 
 	ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
 	ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);

+ 14 - 5
modules/gridmap/grid_map.h

@@ -59,6 +59,15 @@ class GridMap : public Node3D {
 			return key < p_key.key;
 		}
 
+		_FORCE_INLINE_ operator Vector3i() const {
+			return Vector3i(x, y, z);
+		}
+
+		IndexKey(Vector3i p_vector) {
+			x = (int16_t)p_vector.x;
+			y = (int16_t)p_vector.y;
+			z = (int16_t)p_vector.z;
+		}
 		IndexKey() { key = 0; }
 	};
 
@@ -234,12 +243,12 @@ public:
 	void set_center_z(bool p_enable);
 	bool get_center_z() const;
 
-	void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
-	int get_cell_item(int p_x, int p_y, int p_z) const;
-	int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
+	void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0);
+	int get_cell_item(const Vector3i &p_position) const;
+	int get_cell_item_orientation(const Vector3i &p_position) const;
 
-	Vector3 world_to_map(const Vector3 &p_world_pos) const;
-	Vector3 map_to_world(int p_x, int p_y, int p_z) const;
+	Vector3i world_to_map(const Vector3 &p_world_position) const;
+	Vector3 map_to_world(const Vector3i &p_map_position) const;
 
 	void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
 

+ 30 - 27
modules/gridmap/grid_map_editor_plugin.cpp

@@ -291,15 +291,15 @@ void GridMapEditor::_update_selection_transform() {
 		} else {
 			Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
 			scale[edit_axis] = 1.0;
-			Vector3 pos = selection.begin;
-			pos[edit_axis] = edit_floor[edit_axis];
+			Vector3 position = selection.begin;
+			position[edit_axis] = edit_floor[edit_axis];
 
 			scale *= node->get_cell_size();
-			pos *= node->get_cell_size();
+			position *= node->get_cell_size();
 
 			Transform xf2;
 			xf2.basis.scale(scale);
-			xf2.origin = pos;
+			xf2.origin = position;
 
 			RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
 		}
@@ -414,11 +414,11 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
 	}
 
 	if (input_action == INPUT_PASTE) {
-		paste_indicator.current = Vector3(cell[0], cell[1], cell[2]);
+		paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
 		_update_paste_indicator();
 
 	} else if (input_action == INPUT_SELECT) {
-		selection.current = Vector3(cell[0], cell[1], cell[2]);
+		selection.current = Vector3i(cell[0], cell[1], cell[2]);
 		if (p_click) {
 			selection.click = selection.current;
 		}
@@ -427,7 +427,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
 
 		return true;
 	} else if (input_action == INPUT_PICK) {
-		int item = node->get_cell_item(cell[0], cell[1], cell[2]);
+		int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
 		if (item >= 0) {
 			selected_palette = item;
 			mesh_library_palette->set_current(item);
@@ -438,23 +438,23 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
 	}
 	if (input_action == INPUT_PAINT) {
 		SetItem si;
-		si.pos = Vector3(cell[0], cell[1], cell[2]);
+		si.position = Vector3i(cell[0], cell[1], cell[2]);
 		si.new_value = selected_palette;
 		si.new_orientation = cursor_rot;
-		si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
-		si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
+		si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
+		si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
 		set_items.push_back(si);
-		node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot);
+		node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
 		return true;
 	} else if (input_action == INPUT_ERASE) {
 		SetItem si;
-		si.pos = Vector3(cell[0], cell[1], cell[2]);
+		si.position = Vector3i(cell[0], cell[1], cell[2]);
 		si.new_value = -1;
 		si.new_orientation = 0;
-		si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
-		si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
+		si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
+		si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
 		set_items.push_back(si);
-		node->set_cell_item(cell[0], cell[1], cell[2], -1);
+		node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
 		return true;
 	}
 
@@ -470,8 +470,9 @@ void GridMapEditor::_delete_selection() {
 	for (int i = selection.begin.x; i <= selection.end.x; i++) {
 		for (int j = selection.begin.y; j <= selection.end.y; j++) {
 			for (int k = selection.begin.z; k <= selection.end.z; k++) {
-				undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM);
-				undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
+				Vector3i selected = Vector3i(i, j, k);
+				undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
+				undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
 			}
 		}
 	}
@@ -489,8 +490,9 @@ void GridMapEditor::_fill_selection() {
 	for (int i = selection.begin.x; i <= selection.end.x; i++) {
 		for (int j = selection.begin.y; j <= selection.end.y; j++) {
 			for (int k = selection.begin.z; k <= selection.end.z; k++) {
-				undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot);
-				undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
+				Vector3i selected = Vector3i(i, j, k);
+				undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
+				undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
 			}
 		}
 	}
@@ -515,7 +517,8 @@ void GridMapEditor::_set_clipboard_data() {
 	for (int i = selection.begin.x; i <= selection.end.x; i++) {
 		for (int j = selection.begin.y; j <= selection.end.y; j++) {
 			for (int k = selection.begin.z; k <= selection.end.z; k++) {
-				int itm = node->get_cell_item(i, j, k);
+				Vector3i selected = Vector3i(i, j, k);
+				int itm = node->get_cell_item(selected);
 				if (itm == GridMap::INVALID_CELL_ITEM) {
 					continue;
 				}
@@ -524,8 +527,8 @@ void GridMapEditor::_set_clipboard_data() {
 
 				ClipboardItem item;
 				item.cell_item = itm;
-				item.grid_offset = Vector3(i, j, k) - selection.begin;
-				item.orientation = node->get_cell_item_orientation(i, j, k);
+				item.grid_offset = Vector3(selected) - selection.begin;
+				item.orientation = node->get_cell_item_orientation(selected);
 				item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
 
 				clipboard_items.push_back(item);
@@ -583,14 +586,14 @@ void GridMapEditor::_do_paste() {
 	for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
 		ClipboardItem &item = E->get();
 
-		Vector3 pos = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
+		Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
 
 		Basis orm;
 		orm.set_orthogonal_index(item.orientation);
 		orm = rot * orm;
 
-		undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, item.cell_item, orm.get_orthogonal_index());
-		undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z));
+		undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index());
+		undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
 	}
 
 	if (reselect) {
@@ -667,11 +670,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
 					undo_redo->create_action(TTR("GridMap Paint"));
 					for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
 						const SetItem &si = E->get();
-						undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
+						undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
 					}
 					for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
 						const SetItem &si = E->get();
-						undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
+						undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
 					}
 
 					undo_redo->commit_action();

+ 1 - 1
modules/gridmap/grid_map_editor_plugin.h

@@ -84,7 +84,7 @@ class GridMapEditor : public VBoxContainer {
 	Label *spin_box_label;
 
 	struct SetItem {
-		Vector3 pos;
+		Vector3i position;
 		int new_value;
 		int new_orientation;
 		int old_value;