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@@ -56,6 +56,69 @@ TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
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memdelete(scene);
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memdelete(scene);
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}
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}
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+TEST_CASE("[PackedScene] Signals Preserved when Packing Scene") {
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+ // Create main scene
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+ // root
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+ // `- sub_node (local)
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+ // `- sub_scene (instance of another scene)
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+ // `- sub_scene_node (owned by sub_scene)
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+ Node *main_scene_root = memnew(Node);
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+ Node *sub_node = memnew(Node);
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+ Node *sub_scene_root = memnew(Node);
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+ Node *sub_scene_node = memnew(Node);
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+
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+ main_scene_root->add_child(sub_node);
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+ sub_node->set_owner(main_scene_root);
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+
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+ sub_scene_root->add_child(sub_scene_node);
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+ sub_scene_node->set_owner(sub_scene_root);
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+
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+ main_scene_root->add_child(sub_scene_root);
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+ sub_scene_root->set_owner(main_scene_root);
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+
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+ SUBCASE("Signals that should be saved") {
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+ int main_flags = Object::CONNECT_PERSIST;
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+ // sub node to a node in main scene
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+ sub_node->connect("ready", callable_mp(main_scene_root, &Node::is_ready), main_flags);
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+ // subscene root to a node in main scene
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+ sub_scene_root->connect("ready", callable_mp(main_scene_root, &Node::is_ready), main_flags);
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+ //subscene root to subscene root (connected within main scene)
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+ sub_scene_root->connect("ready", callable_mp(sub_scene_root, &Node::is_ready), main_flags);
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+
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+ // Pack the scene.
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+ Ref<PackedScene> packed_scene;
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+ packed_scene.instantiate();
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+ const Error err = packed_scene->pack(main_scene_root);
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+ CHECK(err == OK);
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+
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+ // Make sure the right connections are in packed scene.
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+ Ref<SceneState> state = packed_scene->get_state();
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+ CHECK_EQ(state->get_connection_count(), 3);
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+ }
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+
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+ SUBCASE("Signals that should not be saved") {
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+ int subscene_flags = Object::CONNECT_PERSIST | Object::CONNECT_INHERITED;
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+ // subscene node to itself
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+ sub_scene_node->connect("ready", callable_mp(sub_scene_node, &Node::is_ready), subscene_flags);
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+ // subscene node to subscene root
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+ sub_scene_node->connect("ready", callable_mp(sub_scene_root, &Node::is_ready), subscene_flags);
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+ //subscene root to subscene root (connected within sub scene)
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+ sub_scene_root->connect("ready", callable_mp(sub_scene_root, &Node::is_ready), subscene_flags);
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+
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+ // Pack the scene.
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+ Ref<PackedScene> packed_scene;
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+ packed_scene.instantiate();
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+ const Error err = packed_scene->pack(main_scene_root);
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+ CHECK(err == OK);
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+
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+ // Make sure the right connections are in packed scene.
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+ Ref<SceneState> state = packed_scene->get_state();
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+ CHECK_EQ(state->get_connection_count(), 0);
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+ }
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+
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+ memdelete(main_scene_root);
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+}
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+
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TEST_CASE("[PackedScene] Clear Packed Scene") {
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TEST_CASE("[PackedScene] Clear Packed Scene") {
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// Create a scene to pack.
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// Create a scene to pack.
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Node *scene = memnew(Node);
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Node *scene = memnew(Node);
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