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Document contributing tests to Godot's C++ codebase

This partially addresses
https://github.com/godotengine/godot-proposals/issues/1586.
Hugo Locurcio 4 anos atrás
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      CONTRIBUTING.md

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CONTRIBUTING.md

@@ -135,6 +135,29 @@ If your pull request modifies parts of the code in a non-obvious way, make sure
 to add comments in the code as well. This helps other people understand the
 change without having to look at `git blame`.
 
+### Write unit tests
+
+When fixing a bug or contributing a new feature, we recommend including unit
+tests in the same commit as the rest of the pull request. Unit tests are pieces
+of code that compare the output to a predetermined *expected result* to detect
+regressions. Tests are compiled and run on GitHub Actions for every commit and
+pull request.
+
+Pull requests that include tests are more likely to be merged, since we can have
+greater confidence in them not being the target of regressions in the future.
+
+For bugs, the unit tests should cover the functionality that was previously
+broken. If done well, this ensures regressions won't appear in the future
+again. For new features, the unit tests should cover the newly added
+functionality, testing both the "success" and "expected failure" cases if
+applicable.
+
+Feel free to contribute standalone pull requests to add new tests or improve
+existing tests as well.
+
+See [Unit testing](https://docs.godotengine.org/en/latest/development/cpp/unit_testing.html)
+for information on writing tests in Godot's C++ codebase.
+
 ### Be nice to the Git history
 
 Try to make simple PRs that handle one specific topic. Just like for reporting