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Merge pull request #9208 from Calinou/tweak-default-fov

Increase the default perspective camera FOV
Rémi Verschelde 8 năm trước cách đây
mục cha
commit
8b1bc9da88

+ 1 - 1
editor/editor_settings.cpp

@@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
 	hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
 
-	set("editors/3d/default_fov", 45.0);
+	set("editors/3d/default_fov", 55.0);
 	set("editors/3d/default_z_near", 0.1);
 	set("editors/3d/default_z_far", 500.0);
 

+ 2 - 2
editor/plugins/spatial_editor_plugin.cpp

@@ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() {
 
 void SpatialEditor::clear() {
 
-	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
+	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
 	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
 	settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
 
@@ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
 	settings_fov->set_max(179);
 	settings_fov->set_min(1);
 	settings_fov->set_step(0.01);
-	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
+	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
 	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
 
 	settings_znear = memnew(SpinBox);

+ 1 - 1
scene/3d/camera.cpp

@@ -626,7 +626,7 @@ Camera::Camera() {
 	current = false;
 	force_change = false;
 	mode = PROJECTION_PERSPECTIVE;
-	set_perspective(60.0, 0.1, 100.0);
+	set_perspective(65.0, 0.1, 100.0);
 	keep_aspect = KEEP_HEIGHT;
 	layers = 0xfffff;
 	v_offset = 0;

+ 1 - 1
servers/visual/visual_server_scene.h

@@ -118,7 +118,7 @@ public:
 		Camera() {
 
 			visible_layers = 0xFFFFFFFF;
-			fov = 60;
+			fov = 65;
 			type = PERSPECTIVE;
 			znear = 0.1;
 			zfar = 100;