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Fix varying usage in custom functions [3.x]

Yuri Roubinsky преди 4 години
родител
ревизия
8b6d9ab956
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      servers/visual/shader_language.cpp

+ 1 - 1
servers/visual/shader_language.cpp

@@ -2839,7 +2839,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
 			usage.var = &p_varying;
 			usage.var = &p_varying;
 			usage.line = tk_line;
 			usage.line = tk_line;
 			unknown_varying_usages.push_back(usage);
 			unknown_varying_usages.push_back(usage);
-			return false;
+			break;
 		case ShaderNode::Varying::STAGE_VERTEX:
 		case ShaderNode::Varying::STAGE_VERTEX:
 			if (current_function == String("fragment") || current_function == String("light")) {
 			if (current_function == String("fragment") || current_function == String("light")) {
 				p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
 				p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;