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Merge pull request #44814 from hoontee/fix-44714

Do not clear materials when setting mesh
Rémi Verschelde 4 年之前
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8b8c630f60
共有 1 個文件被更改,包括 0 次插入1 次删除
  1. 0 1
      scene/3d/mesh_instance_3d.cpp

+ 0 - 1
scene/3d/mesh_instance_3d.cpp

@@ -112,7 +112,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
 
 
 	if (mesh.is_valid()) {
 	if (mesh.is_valid()) {
 		mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
 		mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
-		materials.clear();
 	}
 	}
 
 
 	mesh = p_mesh;
 	mesh = p_mesh;