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Merge pull request #54489 from briansemrau/texture-delete-update

Rémi Verschelde %!s(int64=3) %!d(string=hai) anos
pai
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8b8e858778

+ 3 - 3
drivers/vulkan/rendering_device_vulkan.cpp

@@ -8372,11 +8372,11 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) {
 	} else if (uniform_set_owner.owns(p_id)) {
 		UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
 		frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
+		uniform_set_owner.free(p_id);
+
 		if (uniform_set->invalidated_callback != nullptr) {
-			uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata);
+			uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
 		}
-
-		uniform_set_owner.free(p_id);
 	} else if (render_pipeline_owner.owns(p_id)) {
 		RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
 		frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);

+ 0 - 1
servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp

@@ -463,7 +463,6 @@ SceneShaderForwardClustered::MaterialData::~MaterialData() {
 RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) {
 	MaterialData *material_data = memnew(MaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 0 - 1
servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h

@@ -189,7 +189,6 @@ public:
 	}
 
 	struct MaterialData : public RendererStorageRD::MaterialData {
-		uint64_t last_frame;
 		ShaderData *shader_data;
 		RID uniform_set;
 		uint64_t last_pass = 0;

+ 0 - 1
servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp

@@ -452,7 +452,6 @@ SceneShaderForwardMobile::MaterialData::~MaterialData() {
 RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) {
 	MaterialData *material_data = memnew(MaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 0 - 1
servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h

@@ -163,7 +163,6 @@ public:
 	}
 
 	struct MaterialData : public RendererStorageRD::MaterialData {
-		uint64_t last_frame;
 		ShaderData *shader_data;
 		RID uniform_set;
 		uint64_t last_pass = 0;

+ 0 - 9
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -1377,14 +1377,6 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
 				if (md->shader_data->uses_time) {
 					time_used = true;
 				}
-				if (md->last_frame != RendererCompositorRD::singleton->get_frame_number()) {
-					md->last_frame = RendererCompositorRD::singleton->get_frame_number();
-					if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
-						// uniform set may be gone because a dependency was erased. In this case, it will happen
-						// if a texture is deleted, so just re-create it.
-						storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D);
-					}
-				}
 			}
 		}
 
@@ -2240,7 +2232,6 @@ RendererCanvasRenderRD::MaterialData::~MaterialData() {
 RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) {
 	MaterialData *material_data = memnew(MaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 0 - 1
servers/rendering/renderer_rd/renderer_canvas_render_rd.h

@@ -200,7 +200,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
 	}
 
 	struct MaterialData : public RendererStorageRD::MaterialData {
-		uint64_t last_frame;
 		ShaderData *shader_data;
 		RID uniform_set;
 

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -3993,7 +3993,6 @@ RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs()
 RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
 	FogMaterialData *material_data = memnew(FogMaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -942,7 +942,6 @@ private:
 	};
 
 	struct FogMaterialData : public RendererStorageRD::MaterialData {
-		uint64_t last_frame;
 		FogShaderData *shader_data;
 		RID uniform_set;
 		bool uniform_set_updated;

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp

@@ -750,7 +750,6 @@ RendererStorageRD::ShaderData *RendererSceneSkyRD::_create_sky_shader_funcs() {
 RendererStorageRD::MaterialData *RendererSceneSkyRD::_create_sky_material_func(SkyShaderData *p_shader) {
 	SkyMaterialData *material_data = memnew(SkyMaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_sky_rd.h

@@ -228,7 +228,6 @@ public:
 	} sky_shader;
 
 	struct SkyMaterialData : public RendererStorageRD::MaterialData {
-		uint64_t last_frame;
 		SkyShaderData *shader_data;
 		RID uniform_set;
 		bool uniform_set_updated;

+ 6 - 14
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -2962,24 +2962,19 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St
 	return true;
 }
 
-void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
+void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
 	RID rid = *(RID *)p_material;
 	Material *material = base_singleton->material_owner.get_or_null(rid);
 	if (material) {
+		if (material->data) {
+			// Uniform set may be gone because a dependency was erased. This happens
+			// if a texture is deleted, so re-create it.
+			base_singleton->_material_queue_update(material, false, true);
+		}
 		material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
 	}
 }
 
-void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
-	Material *material = material_owner.get_or_null(p_material);
-	if (material->shader_type != p_shader_type) {
-		return;
-	}
-	if (material->data) {
-		material->data->update_parameters(material->params, false, true);
-	}
-}
-
 void RendererStorageRD::_update_queued_materials() {
 	while (material_update_list.first()) {
 		Material *material = material_update_list.first()->self();
@@ -5882,8 +5877,6 @@ RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func(
 }
 
 bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
-	uniform_set_updated = true;
-
 	return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
 }
 
@@ -5894,7 +5887,6 @@ RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
 RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
 	ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
 	material_data->shader_data = p_shader;
-	material_data->last_frame = false;
 	//update will happen later anyway so do nothing.
 	return material_data;
 }

+ 1 - 4
servers/rendering/renderer_rd/renderer_storage_rd.h

@@ -177,7 +177,7 @@ public:
 		Vector<RID> texture_cache;
 	};
 	typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
-	static void _material_uniform_set_erased(const RID &p_set, void *p_material);
+	static void _material_uniform_set_erased(void *p_material);
 
 	enum DefaultRDTexture {
 		DEFAULT_RD_TEXTURE_WHITE,
@@ -910,10 +910,8 @@ private:
 	}
 
 	struct ParticlesMaterialData : public MaterialData {
-		uint64_t last_frame = 0;
 		ParticlesShaderData *shader_data = nullptr;
 		RID uniform_set;
-		bool uniform_set_updated = false;
 
 		virtual void set_render_priority(int p_priority) {}
 		virtual void set_next_pass(RID p_pass) {}
@@ -1448,7 +1446,6 @@ public:
 	void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters);
 
 	void material_update_dependency(RID p_material, DependencyTracker *p_instance);
-	void material_force_update_textures(RID p_material, ShaderType p_shader_type);
 
 	void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
 

+ 1 - 1
servers/rendering/rendering_device.h

@@ -742,7 +742,7 @@ public:
 
 	virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
 	virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
-	typedef void (*UniformSetInvalidatedCallback)(const RID &, void *);
+	typedef void (*UniformSetInvalidatedCallback)(void *);
 	virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
 
 	virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;