A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552
@@ -164,7 +164,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
}
- while (interface->get_playback_position(data_struct) < time) {
+ while (interface->get_playback_position(data_struct) < time && playing) {
update_texture();