فهرست منبع

Improve TileMap performances by using quadrants only for rendering

Gilles Roudière 2 سال پیش
والد
کامیت
8c1e28237b
6فایلهای تغییر یافته به همراه954 افزوده شده و 458 حذف شده
  1. 27 8
      doc/classes/TileMap.xml
  2. 7 0
      misc/extension_api_validation/4.1-stable.expected
  3. 10 0
      scene/2d/tile_map.compat.inc
  4. 701 342
      scene/2d/tile_map.cpp
  5. 209 107
      scene/2d/tile_map.h
  6. 0 1
      scene/resources/tile_set.h

+ 27 - 8
doc/classes/TileMap.xml

@@ -5,6 +5,8 @@
 	</brief_description>
 	<description>
 		Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
+		For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a [TileSetScenesCollectionSource] may be initialized after their parent.
+		To force an update earlier on, call [method update_internals].
 	</description>
 	<tutorials>
 		<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
@@ -25,7 +27,7 @@
 				Called with a TileData object about to be used internally by the TileMap, allowing its modification at runtime.
 				This method is only called if [method _use_tile_data_runtime_update] is implemented and returns [code]true[/code] for the given tile [param coords] and [param layer].
 				[b]Warning:[/b] The [param tile_data] object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
-				[b]Note:[/b] If the properties of [param tile_data] object should change over time, use [method force_update] to trigger a TileMap update.
+				[b]Note:[/b] If the properties of [param tile_data] object should change over time, use [method notify_runtime_tile_data_update] to notify the TileMap it needs an update.
 			</description>
 		</method>
 		<method name="_use_tile_data_runtime_update" qualifiers="virtual">
@@ -35,6 +37,7 @@
 			<description>
 				Should return [code]true[/code] if the tile at coordinates [param coords] on layer [param layer] requires a runtime update.
 				[b]Warning:[/b] Make sure this function only return [code]true[/code] when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
+				[b]Note:[/b] If the result of this function should changed, use [method notify_runtime_tile_data_update] to notify the TileMap it needs an update.
 			</description>
 		</method>
 		<method name="add_layer">
@@ -73,13 +76,11 @@
 				Clears cells that do not exist in the tileset.
 			</description>
 		</method>
-		<method name="force_update">
+		<method name="force_update" is_deprecated="true">
 			<return type="void" />
 			<param index="0" name="layer" type="int" default="-1" />
 			<description>
-				Triggers an update of the TileMap. If [param layer] is provided and is positive, only updates the given layer.
-				[b]Note:[/b] The TileMap node updates automatically when one of its properties is modified. A manual update is only needed if runtime modifications (implemented in [method _tile_data_runtime_update]) need to be applied.
-				[b]Warning:[/b] Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and the tiles they impact (by placing frequently updated tiles in a dedicated layer for example).
+				[i]Deprecated.[/i] See [method notify_runtime_tile_data_update] and [method update_internals].
 			</description>
 		</method>
 		<method name="get_cell_alternative_tile" qualifiers="const">
@@ -301,6 +302,16 @@
 				Moves the layer at index [param layer] to the given position [param to_position] in the array.
 			</description>
 		</method>
+		<method name="notify_runtime_tile_data_update">
+			<return type="void" />
+			<param index="0" name="layer" type="int" default="-1" />
+			<description>
+				Notifies the TileMap node that calls to [method _use_tile_data_runtime_update] or [method _tile_data_runtime_update] will lead to different results. This will thus trigger a TileMap update.
+				If [param layer] is provided, only notifies changes for the given layer. Providing the [param layer] argument (when applicable) is usually preferred for performance reasons.
+				[b]Warning:[/b] Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.
+				[b]Note:[/b] This does not trigger a direct update of the TileMap, the update will be done at the end of the frame as usual (unless you call [method update_internals]).
+			</description>
+		</method>
 		<method name="remove_layer">
 			<return type="void" />
 			<param index="0" name="layer" type="int" />
@@ -437,11 +448,16 @@
 				If [param layer] is negative, the layers are accessed from the last one.
 			</description>
 		</method>
+		<method name="update_internals">
+			<return type="void" />
+			<description>
+				Triggers a direct update of the TileMap. Usually, calling this function is not needed, as TileMap node updates automatically when one of its properties or cells is modified.
+				However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the TileMap to update right away instead.
+				[b]Warning:[/b] Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.
+			</description>
+		</method>
 	</methods>
 	<members>
-		<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
-			The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
-		</member>
 		<member name="collision_animatable" type="bool" setter="set_collision_animatable" getter="is_collision_animatable" default="false">
 			If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform.
 			[b]Note:[/b] Enabling [member collision_animatable] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
@@ -452,6 +468,9 @@
 		<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
 			Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
 		</member>
+		<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
+			The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
+		</member>
 		<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
 			The assigned [TileSet].
 		</member>

+ 7 - 0
misc/extension_api_validation/4.1-stable.expected

@@ -169,3 +169,10 @@ Validate extension JSON: API was removed: classes/GraphNode/signals/raise_reques
 Validate extension JSON: API was removed: classes/GraphNode/signals/resize_request
 
 Refactor GraphNode (splitup in GraphElement and GraphNode)
+GH-81070
+--------
+Validate extension JSON: API was removed: classes/TileMap/methods/get_quadrant_size
+Validate extension JSON: API was removed: classes/TileMap/methods/set_quadrant_size
+Validate extension JSON: API was removed: classes/TileMap/properties/cell_quadrant_size
+
+cell_quadrant_size/quadrant_size of the TileMap API was renamed to rendering_quadrant_size.

+ 10 - 0
scene/2d/tile_map.compat.inc

@@ -34,8 +34,18 @@ Rect2i TileMap::_get_used_rect_bind_compat_78328() {
 	return get_used_rect();
 }
 
+void TileMap::_set_quadrant_size_compat_81070(int p_quadrant_size) {
+	set_rendering_quadrant_size(p_quadrant_size);
+}
+
+int TileMap::_get_quadrant_size_compat_81070() const {
+	return get_rendering_quadrant_size();
+}
+
 void TileMap::_bind_compatibility_methods() {
 	ClassDB::bind_compatibility_method(D_METHOD("get_used_rect"), &TileMap::_get_used_rect_bind_compat_78328);
+	ClassDB::bind_compatibility_method(D_METHOD("set_quadrant_size", "quadrant_size"), &TileMap::_set_quadrant_size_compat_81070);
+	ClassDB::bind_compatibility_method(D_METHOD("get_quadrant_size"), &TileMap::_get_quadrant_size_compat_81070);
 }
 
 #endif

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 701 - 342
scene/2d/tile_map.cpp


+ 209 - 107
scene/2d/tile_map.h

@@ -89,75 +89,139 @@ public:
 	TerrainConstraint(){};
 };
 
-struct TileMapQuadrant {
-	struct CoordsWorldComparator {
-		_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
-			// We sort the cells by their local coords, as it is needed by rendering.
-			if (p_a.y == p_b.y) {
-				return p_a.x > p_b.x;
-			} else {
-				return p_a.y < p_b.y;
-			}
-		}
-	};
-
-	// Dirty list element.
-	SelfList<TileMapQuadrant> dirty_list_element;
+#ifdef DEBUG_ENABLED
+class DebugQuadrant;
+#endif // DEBUG_ENABLED
+class RenderingQuadrant;
 
-	// Quadrant coords.
+struct CellData {
 	Vector2i coords;
-
-	// TileMapCells.
-	RBSet<Vector2i> cells;
-	// We need those two maps to sort by local position for rendering.
-	// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
-	RBMap<Vector2i, Vector2> map_to_local;
-	RBMap<Vector2, Vector2i, CoordsWorldComparator> local_to_map;
+	TileMapCell cell;
 
 	// Debug.
-	RID debug_canvas_item;
+	SelfList<CellData> debug_quadrant_list_element;
 
 	// Rendering.
-	List<RID> canvas_items;
-	HashMap<Vector2i, RID> occluders;
+	Ref<RenderingQuadrant> rendering_quadrant;
+	SelfList<CellData> rendering_quadrant_list_element;
+	List<RID> occluders;
 
 	// Physics.
-	List<RID> bodies;
+	LocalVector<RID> bodies;
 
 	// Navigation.
-	HashMap<Vector2i, Vector<RID>> navigation_regions;
+	LocalVector<RID> navigation_regions;
 
 	// Scenes.
-	HashMap<Vector2i, String> scenes;
+	String scene;
 
 	// Runtime TileData cache.
-	HashMap<Vector2i, TileData *> runtime_tile_data_cache;
-
-	void operator=(const TileMapQuadrant &q) {
-		coords = q.coords;
-		debug_canvas_item = q.debug_canvas_item;
-		canvas_items = q.canvas_items;
-		occluders = q.occluders;
-		bodies = q.bodies;
-		navigation_regions = q.navigation_regions;
+	TileData *runtime_tile_data_cache = nullptr;
+
+	// List elements.
+	SelfList<CellData> dirty_list_element;
+
+	// For those, copy everything but SelfList elements.
+	void operator=(const CellData &p_other) {
+		coords = p_other.coords;
+		cell = p_other.cell;
+		occluders = p_other.occluders;
+		bodies = p_other.bodies;
+		navigation_regions = p_other.navigation_regions;
+		scene = p_other.scene;
+		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
 	}
 
-	TileMapQuadrant(const TileMapQuadrant &q) :
+	CellData(const CellData &p_other) :
+			debug_quadrant_list_element(this),
+			rendering_quadrant_list_element(this),
 			dirty_list_element(this) {
-		coords = q.coords;
-		debug_canvas_item = q.debug_canvas_item;
-		canvas_items = q.canvas_items;
-		occluders = q.occluders;
-		bodies = q.bodies;
-		navigation_regions = q.navigation_regions;
+		coords = p_other.coords;
+		cell = p_other.cell;
+		occluders = p_other.occluders;
+		bodies = p_other.bodies;
+		navigation_regions = p_other.navigation_regions;
+		scene = p_other.scene;
+		runtime_tile_data_cache = p_other.runtime_tile_data_cache;
 	}
 
-	TileMapQuadrant() :
+	CellData() :
+			debug_quadrant_list_element(this),
+			rendering_quadrant_list_element(this),
 			dirty_list_element(this) {
 	}
 };
 
+#ifdef DEBUG_ENABLED
+class DebugQuadrant : public RefCounted {
+	GDCLASS(DebugQuadrant, RefCounted);
+
+public:
+	Vector2i quadrant_coords;
+	SelfList<CellData>::List cells;
+	RID canvas_item;
+
+	SelfList<DebugQuadrant> dirty_quadrant_list_element;
+
+	// For those, copy everything but SelfList elements.
+	DebugQuadrant(const DebugQuadrant &p_other) :
+			dirty_quadrant_list_element(this) {
+		quadrant_coords = p_other.quadrant_coords;
+		cells = p_other.cells;
+		canvas_item = p_other.canvas_item;
+	}
+
+	DebugQuadrant() :
+			dirty_quadrant_list_element(this) {
+	}
+
+	~DebugQuadrant() {
+		cells.clear();
+	}
+};
+#endif // DEBUG_ENABLED
+
+class RenderingQuadrant : public RefCounted {
+	GDCLASS(RenderingQuadrant, RefCounted);
+
+public:
+	struct CoordsWorldComparator {
+		_ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
+			// We sort the cells by their local coords, as it is needed by rendering.
+			if (p_a.y == p_b.y) {
+				return p_a.x > p_b.x;
+			} else {
+				return p_a.y < p_b.y;
+			}
+		}
+	};
+
+	Vector2i quadrant_coords;
+	SelfList<CellData>::List cells;
+	List<RID> canvas_items;
+
+	SelfList<RenderingQuadrant> dirty_quadrant_list_element;
+
+	// For those, copy everything but SelfList elements.
+	RenderingQuadrant(const RenderingQuadrant &p_other) :
+			dirty_quadrant_list_element(this) {
+		quadrant_coords = p_other.quadrant_coords;
+		cells = p_other.cells;
+		canvas_items = p_other.canvas_items;
+	}
+
+	RenderingQuadrant() :
+			dirty_quadrant_list_element(this) {
+	}
+
+	~RenderingQuadrant() {
+		cells.clear();
+	}
+};
+
 class TileMapLayer : public RefCounted {
+	GDCLASS(TileMapLayer, RefCounted);
+
 public:
 	enum DataFormat {
 		FORMAT_1 = 0,
@@ -166,6 +230,34 @@ public:
 		FORMAT_MAX,
 	};
 
+	enum DirtyFlags {
+		DIRTY_FLAGS_LAYER_ENABLED = 0,
+		DIRTY_FLAGS_LAYER_MODULATE,
+		DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
+		DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
+		DIRTY_FLAGS_LAYER_Z_INDEX,
+		DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
+		DIRTY_FLAGS_TILE_MAP_IN_TREE,
+		DIRTY_FLAGS_TILE_MAP_IN_CANVAS,
+		DIRTY_FLAGS_TILE_MAP_VISIBILITY,
+		DIRTY_FLAGS_TILE_MAP_XFORM,
+		DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM,
+		DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
+		DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
+		DIRTY_FLAGS_TILE_MAP_MATERIAL,
+		DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL,
+		DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER,
+		DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
+		DIRTY_FLAGS_TILE_MAP_TILE_SET,
+		DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
+		DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE,
+		DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
+		DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
+		DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
+		DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE,
+		DIRTY_FLAGS_MAX,
+	};
+
 private:
 	// Exposed properties.
 	String name;
@@ -181,10 +273,14 @@ private:
 	TileMap *tile_map_node = nullptr;
 	int layer_index_in_tile_map_node = -1;
 	RID canvas_item;
-	bool _rendering_quadrant_order_dirty = false;
-	HashMap<Vector2i, TileMapCell> tile_map;
-	HashMap<Vector2i, TileMapQuadrant> quadrant_map;
-	SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+	HashMap<Vector2i, CellData> tile_map;
+
+	// Dirty flag. Allows knowing what was modified since the last update.
+	struct {
+		bool flags[DIRTY_FLAGS_MAX] = { false };
+		SelfList<CellData>::List cell_list;
+	} dirty;
+	bool in_destructor = false;
 
 	// Rect cache.
 	mutable Rect2 rect_cache;
@@ -192,40 +288,57 @@ private:
 	mutable Rect2i used_rect_cache;
 	mutable bool used_rect_cache_dirty = true;
 
-	// Quadrants management.
-	Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
-	HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(const Vector2i &p_qk);
-	void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
-	void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
+	// Runtime tile data.
+	bool _runtime_update_tile_data_was_cleaned_up = false;
+	void _build_runtime_update_tile_data();
+	void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
+	void _clear_runtime_update_tile_data();
 
 	// Per-system methods.
-	void _rendering_notification(int p_what);
+#ifdef DEBUG_ENABLED
+	HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
+	Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
+	bool _debug_was_cleaned_up = false;
+	void _debug_update();
+	void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
+#endif // DEBUG_ENABLED
+
+	HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
+	Vector2i _coords_to_rendering_quadrant_coords(const Vector2i &p_coords) const;
+	bool _rendering_was_cleaned_up = false;
 	void _rendering_update();
-	void _rendering_cleanup();
-	void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
-	void _rendering_reorder_quadrants(int &r_index);
-	void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
-	void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
-	void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+	void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
+	void _rendering_occluders_clear_cell(CellData &r_cell_data);
+	void _rendering_occluders_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
 
 	HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
-	void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
-	void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
-	void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
+	bool _physics_was_cleaned_up = false;
+	void _physics_update();
+	void _physics_notify_tilemap_change(DirtyFlags p_what);
+	void _physics_clear_cell(CellData &r_cell_data);
+	void _physics_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	bool _navigation_was_cleaned_up = false;
 	void _navigation_update();
-	void _navigation_cleanup();
-	void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
-	void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
-	void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
-	HashSet<Vector2i> instantiated_scenes;
-	void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
-	void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
-	void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
-
-	// Runtime tile data.
-	void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+	void _navigation_clear_cell(CellData &r_cell_data);
+	void _navigation_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
+
+	bool _scenes_was_cleaned_up = false;
+	void _scenes_update();
+	void _scenes_clear_cell(CellData &r_cell_data);
+	void _scenes_update_cell(CellData &r_cell_data);
+#ifdef DEBUG_ENABLED
+	void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
+#endif // DEBUG_ENABLED
 
 	// Terrains.
 	TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
@@ -251,23 +364,10 @@ public:
 	int get_effective_quadrant_size() const;
 
 	// For TileMap node's use.
-	void notify_canvas_entered();
-	void notify_visibility_changed();
-	void notify_xform_changed();
-	void notify_local_xform_changed();
-	void notify_canvas_exited();
-	void notify_selected_layer_changed();
-	void notify_light_mask_changed();
-	void notify_material_changed();
-	void notify_use_parent_material_changed();
-	void notify_texture_filter_changed();
-	void notify_texture_repeat_changed();
-	void update_dirty_quadrants();
 	void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
 	Vector<int> get_tile_data() const;
-	void clear_instantiated_scenes();
-	void clear_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
-	void recreate_internals(); // Exposed for now to tilemap, but ideally, we should avoid it.
+	void notify_tile_map_change(DirtyFlags p_what);
+	void internal_update();
 
 	// --- Exposed in TileMap ---
 
@@ -310,15 +410,14 @@ public:
 	void set_navigation_map(RID p_map);
 	RID get_navigation_map() const;
 
-	// In case something goes wrong.
-	void force_update();
-
 	// Fixing and clearing methods.
 	void fix_invalid_tiles();
 
 	// Find coords for body.
 	bool has_body_rid(RID p_physics_body) const;
 	Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
+
+	~TileMapLayer();
 };
 
 class TileMap : public Node2D {
@@ -341,7 +440,7 @@ private:
 
 	// Properties.
 	Ref<TileSet> tile_set;
-	int quadrant_size = 16;
+	int rendering_quadrant_size = 16;
 	bool collision_animatable = false;
 	VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
 	VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
@@ -349,18 +448,12 @@ private:
 	// Layers.
 	LocalVector<Ref<TileMapLayer>> layers;
 	int selected_layer = -1;
-
-	void _clear_internals();
-	void _recreate_internals();
-
 	bool pending_update = false;
 
 	Transform2D last_valid_transform;
 	Transform2D new_transform;
 
 	void _tile_set_changed();
-	bool _tile_set_changed_deferred_update_needed = false;
-	void _tile_set_changed_deferred_update();
 
 protected:
 	bool _set(const StringName &p_name, const Variant &p_value);
@@ -372,6 +465,9 @@ protected:
 
 #ifndef DISABLE_DEPRECATED
 	Rect2i _get_used_rect_bind_compat_78328();
+	void _set_quadrant_size_compat_81070(int p_quadrant_size);
+	int _get_quadrant_size_compat_81070() const;
+
 	static void _bind_compatibility_methods();
 #endif
 
@@ -382,15 +478,19 @@ public:
 	virtual Rect2 _edit_get_rect() const override;
 #endif
 
+#ifndef DISABLE_DEPRECATED
+	void force_update(int p_layer);
+#endif
+
 	// Called by TileMapLayers.
-	void queue_update_dirty_quadrants();
-	void _update_dirty_quadrants();
+	void queue_internal_update();
+	void _internal_update();
 
 	void set_tileset(const Ref<TileSet> &p_tileset);
 	Ref<TileSet> get_tileset() const;
 
-	void set_quadrant_size(int p_size);
-	int get_quadrant_size() const;
+	void set_rendering_quadrant_size(int p_size);
+	int get_rendering_quadrant_size() const;
 
 	static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr, real_t p_animation_offset = 0.0);
 
@@ -412,6 +512,7 @@ public:
 	int get_layer_y_sort_origin(int p_layer) const;
 	void set_layer_z_index(int p_layer, int p_z_index);
 	int get_layer_z_index(int p_layer) const;
+
 	void set_layer_navigation_map(int p_layer, RID p_map);
 	RID get_layer_navigation_map(int p_layer) const;
 
@@ -488,7 +589,8 @@ public:
 	void clear();
 
 	// Force a TileMap update.
-	void force_update(int p_layer = -1);
+	void update_internals();
+	void notify_runtime_tile_data_update(int p_layer = -1);
 
 	// Helpers?
 	TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords);

+ 0 - 1
scene/resources/tile_set.h

@@ -50,7 +50,6 @@
 #endif
 
 class TileMap;
-struct TileMapQuadrant;
 class TileSetSource;
 class TileSetAtlasSource;
 class TileData;

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