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Fix LightmapGI baking with GridMap

bitsawer 2 жил өмнө
parent
commit
8c26da5460

+ 1 - 1
scene/3d/lightmap_gi.cpp

@@ -372,7 +372,7 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
 	Node3D *s = Object::cast_to<Node3D>(p_at_node);
 
 	if (!mi && s) {
-		Array bmeshes = p_at_node->call("get_bake_bmeshes");
+		Array bmeshes = p_at_node->call("get_bake_meshes");
 		if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
 			Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform();
 			for (int i = 0; i < bmeshes.size(); i += 2) {