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@@ -1054,6 +1054,12 @@ void main() {
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if (reflection_accum.a > 0.0) {
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specular_light = reflection_accum.rgb / reflection_accum.a;
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}
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+
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+#if !defined(USE_LIGHTMAP)
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+ if (ambient_accum.a > 0.0) {
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+ ambient_light = ambient_accum.rgb / ambient_accum.a;
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+ }
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+#endif
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} //Reflection probes
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// finalize ambient light here
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