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@@ -1243,6 +1243,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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TransferWorker *transfer_worker = nullptr;
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const uint8_t *read_ptr = p_data.ptr();
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uint8_t *write_ptr = nullptr;
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+ const RDD::TextureLayout copy_dst_layout = driver->api_trait_get(RDD::API_TRAIT_USE_GENERAL_IN_COPY_QUEUES) ? RDD::TEXTURE_LAYOUT_GENERAL : RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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for (uint32_t pass = 0; pass < 2; pass++) {
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const bool copy_pass = (pass == 1);
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if (copy_pass) {
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@@ -1267,7 +1268,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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tb.texture = texture->driver_id;
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tb.dst_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
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tb.prev_layout = RDD::TEXTURE_LAYOUT_UNDEFINED;
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- tb.next_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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+ tb.next_layout = copy_dst_layout;
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tb.subresources.aspect = texture->barrier_aspect_flags;
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tb.subresources.mipmap_count = texture->mipmaps;
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tb.subresources.base_layer = p_layer;
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@@ -1313,7 +1314,7 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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copy_region.texture_subresources.layer_count = 1;
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copy_region.texture_offset = Vector3i(0, 0, z);
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copy_region.texture_region_size = Vector3i(logic_width, logic_height, 1);
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- driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL, copy_region);
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+ driver->command_copy_buffer_to_texture(transfer_worker->command_buffer, transfer_worker->staging_buffer, texture->driver_id, copy_dst_layout, copy_region);
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}
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staging_local_offset += to_allocate;
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@@ -1332,14 +1333,13 @@ Error RenderingDevice::_texture_initialize(RID p_texture, uint32_t p_layer, cons
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RDD::TextureBarrier tb;
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tb.texture = texture->driver_id;
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tb.src_access = RDD::BARRIER_ACCESS_COPY_WRITE_BIT;
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- tb.prev_layout = RDD::TEXTURE_LAYOUT_COPY_DST_OPTIMAL;
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+ tb.prev_layout = copy_dst_layout;
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tb.next_layout = RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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tb.subresources.aspect = texture->barrier_aspect_flags;
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tb.subresources.mipmap_count = texture->mipmaps;
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tb.subresources.base_layer = p_layer;
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tb.subresources.layer_count = 1;
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-
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- driver->command_pipeline_barrier(transfer_worker->command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, tb);
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+ transfer_worker->texture_barriers.push_back(tb);
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}
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_release_transfer_worker(transfer_worker);
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@@ -5152,6 +5152,21 @@ void RenderingDevice::_wait_for_transfer_worker(TransferWorker *p_transfer_worke
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MutexLock lock(p_transfer_worker->operations_mutex);
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p_transfer_worker->operations_processed = p_transfer_worker->operations_submitted;
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}
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+
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+ if (!p_transfer_worker->texture_barriers.is_empty()) {
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+ MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
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+ _flush_barriers_for_transfer_worker(p_transfer_worker);
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+ }
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+}
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+
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+void RenderingDevice::_flush_barriers_for_transfer_worker(TransferWorker *p_transfer_worker) {
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+ if (!p_transfer_worker->texture_barriers.is_empty()) {
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+ for (uint32_t i = 0; i < p_transfer_worker->texture_barriers.size(); i++) {
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+ transfer_worker_pool_texture_barriers.push_back(p_transfer_worker->texture_barriers[i]);
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+ }
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+
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+ p_transfer_worker->texture_barriers.clear();
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+ }
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}
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void RenderingDevice::_check_transfer_worker_operation(uint32_t p_transfer_worker_index, uint64_t p_transfer_worker_operation) {
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@@ -5193,11 +5208,11 @@ void RenderingDevice::_check_transfer_worker_index_array(IndexArray *p_index_arr
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}
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}
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-void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
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+void RenderingDevice::_submit_transfer_workers(RDD::CommandBufferID p_draw_command_buffer) {
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MutexLock transfer_worker_lock(transfer_worker_pool_mutex);
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for (uint32_t i = 0; i < transfer_worker_pool.size(); i++) {
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TransferWorker *worker = transfer_worker_pool[i];
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- if (p_operations_used_by_draw) {
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+ if (p_draw_command_buffer) {
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MutexLock lock(worker->operations_mutex);
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if (worker->operations_processed >= transfer_worker_operation_used_by_draw[worker->index]) {
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// The operation used by the draw has already been processed, we don't need to wait on the worker.
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@@ -5208,12 +5223,21 @@ void RenderingDevice::_submit_transfer_workers(bool p_operations_used_by_draw) {
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{
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MutexLock lock(worker->thread_mutex);
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if (worker->recording) {
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- VectorView<RDD::SemaphoreID> semaphores = p_operations_used_by_draw ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
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+ VectorView<RDD::SemaphoreID> semaphores = p_draw_command_buffer ? frames[frame].transfer_worker_semaphores[i] : VectorView<RDD::SemaphoreID>();
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_end_transfer_worker(worker);
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_submit_transfer_worker(worker, semaphores);
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}
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+
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+ if (p_draw_command_buffer) {
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+ _flush_barriers_for_transfer_worker(worker);
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+ }
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}
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}
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+
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+ if (p_draw_command_buffer && !transfer_worker_pool_texture_barriers.is_empty()) {
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+ driver->command_pipeline_barrier(p_draw_command_buffer, RDD::PIPELINE_STAGE_COPY_BIT, RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, {}, {}, transfer_worker_pool_texture_barriers);
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+ transfer_worker_pool_texture_barriers.clear();
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+ }
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}
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void RenderingDevice::_wait_for_transfer_workers() {
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@@ -5807,10 +5831,10 @@ void RenderingDevice::_end_frame() {
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ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
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}
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- _submit_transfer_workers(true);
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-
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// The command buffer must be copied into a stack variable as the driver workarounds can change the command buffer in use.
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RDD::CommandBufferID command_buffer = frames[frame].command_buffer;
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+ _submit_transfer_workers(command_buffer);
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+
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draw_graph.end(RENDER_GRAPH_REORDER, RENDER_GRAPH_FULL_BARRIERS, command_buffer, frames[frame].command_buffer_pool);
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driver->command_buffer_end(command_buffer);
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driver->end_segment();
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@@ -6387,7 +6411,7 @@ void RenderingDevice::finalize() {
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}
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// Wait for transfer workers to finish.
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- _submit_transfer_workers(false);
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+ _submit_transfer_workers();
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_wait_for_transfer_workers();
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// Delete everything the graph has created.
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