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-/*
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- * RVO.h
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- * RVO2-3D Library
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- *
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- * Copyright 2008 University of North Carolina at Chapel Hill
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- *
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- * Licensed under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- *
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- * Please send all bug reports to <[email protected]>.
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- *
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- * The authors may be contacted via:
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- *
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- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
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- * Dept. of Computer Science
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- * 201 S. Columbia St.
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- * Frederick P. Brooks, Jr. Computer Science Bldg.
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- * Chapel Hill, N.C. 27599-3175
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- * United States of America
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- *
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- * <http://gamma.cs.unc.edu/RVO2/>
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- */
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-
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-#ifndef RVO_RVO_H_
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-#define RVO_RVO_H_
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-
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-#include "API.h"
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-#include "RVOSimulator.h"
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-#include "Vector3.h"
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-
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-/**
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-
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- \file RVO.h
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- \brief Includes all public headers in the library.
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-
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- \namespace RVO
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- \brief Contains all classes, functions, and constants used in the library.
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-
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- \mainpage RVO2-3D Library
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-
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- \author Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, and Dinesh Manocha
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-
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- <b>RVO2-3D Library</b> is an easy-to-use C++ implementation of the
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- <a href="http://gamma.cs.unc.edu/CA/">Optimal Reciprocal Collision Avoidance</a>
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- (ORCA) formulation for multi-agent simulation in three dimensions. <b>RVO2-3D Library</b>
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- automatically uses parallelism for computing the motion of the agents if your machine
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- has multiple processors and your compiler supports <a href="http://www.openmp.org/">
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- OpenMP</a>.
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-
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- Please follow the following steps to install and use <b>RVO2-3D Library</b>.
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-
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- - \subpage whatsnew
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- - \subpage building
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- - \subpage using
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- - \subpage params
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-
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- See the documentation of the RVO::RVOSimulator class for an exhaustive list of
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- public functions of <b>RVO2-3D Library</b>.
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-
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- <b>RVO2-3D Library</b>, accompanying example code, and this documentation is
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- released for educational, research, and non-profit purposes under the following
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- \subpage terms "terms and conditions".
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-
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-
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- \page whatsnew What Is New in RVO2-3D Library
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-
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- \section localca Three Dimensions
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-
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- In contrast to RVO2 Library, <b>RVO2-3D Library</b> operates in 3D workspaces. It uses
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- a three dimensional implementation of <a href="http://gamma.cs.unc.edu/CA/">Optimal
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- Reciprocal Collision Avoidance</a> (ORCA) for local collision avoidance. <b>RVO2-3D
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- Library</b> does not replace RVO2 Library; for 2D applications, RVO2 Library should
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- be used.
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-
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- \section structure Structure of RVO2-3D Library
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-
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- The structure of <b>RVO2-3D Library</b> is similar to that of RVO2 Library.
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- Users familiar with RVO2 Library should find little trouble in using <b>RVO2-3D
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- Library</b>. <b>RVO2-3D Library</b> currently does not support static obstacles.
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-
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- \page building Building RVO2-3D Library
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-
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- We assume that you have downloaded <b>RVO2-3D Library</b> and unpacked the ZIP
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- archive to a path <tt>$RVO_ROOT</tt>.
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-
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- \section xcode Apple Xcode 4.x
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-
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- Open <tt>$RVO_ROOT/RVO.xcodeproj</tt> and select the <tt>Static Library</tt> scheme. A static library <tt>libRVO.a</tt> will be built in the default build directory.
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-
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- \section cmake CMake
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-
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- Create and switch to your chosen build directory, e.g. <tt>$RVO_ROOT/build</tt>.
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- Run <tt>cmake</tt> inside the build directory on the source directory, e.g.
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- <tt>cmake $RVO_ROOT/src</tt>. Build files for the default generator for your
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- platform will be generated in the build directory.
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-
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- \section make GNU Make
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-
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- Switch to the source directory <tt>$RVO_ROOT/src</tt> and run <tt>make</tt>.
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- Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library <tt>libRVO.a</tt> will be compiled into the
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- <tt>$RVO_ROOT/lib</tt> directory.
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-
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- \section visual Microsoft Visual Studio 2010
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-
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- Open <tt>$RVO_ROOT/RVO.sln</tt> and select the <tt>RVOStatic</tt> project and a
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- configuration (<tt>Debug</tt> or <tt>Release</tt>). Public header files (<tt>API.h</tt>, <tt>RVO.h</tt>, <tt>RVOSimulator.h</tt>, and <tt>Vector3.h</tt>) will be copied to the <tt>$RVO_ROOT/include</tt> directory and a static library, e.g. <tt>RVO.lib</tt>, will be compiled into the
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- <tt>$RVO_ROOT/lib</tt> directory.
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-
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-
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- \page using Using RVO2-3D Library
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-
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- \section structure Structure
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-
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- A program performing an <b>RVO2-3D Library</b> simulation has the following global
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- structure.
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-
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- \code
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- #include <RVO.h>
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-
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- std::vector<RVO::Vector3> goals;
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-
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- int main()
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- {
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- // Create a new simulator instance.
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- RVO::RVOSimulator* sim = new RVO::RVOSimulator();
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-
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- // Set up the scenario.
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- setupScenario(sim);
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-
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- // Perform (and manipulate) the simulation.
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- do {
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- updateVisualization(sim);
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- setPreferredVelocities(sim);
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- sim->doStep();
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- } while (!reachedGoal(sim));
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-
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- delete sim;
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- }
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- \endcode
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-
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- In order to use <b>RVO2-3D Library</b>, the user needs to include RVO.h. The first
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- step is then to create an instance of RVO::RVOSimulator. Then, the process
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- consists of two stages. The first stage is specifying the simulation scenario
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- and its parameters. In the above example program, this is done in the method
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- setupScenario(...), which we will discuss below. The second stage is the actual
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- performing of the simulation.
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-
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- In the above example program, simulation steps are taken until all
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- the agents have reached some predefined goals. Prior to each simulation step,
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- we set the preferred velocity for each agent, i.e. the
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- velocity the agent would have taken if there were no other agents around, in the
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- method setPreferredVelocities(...). The simulator computes the actual velocities
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- of the agents and attempts to follow the preferred velocities as closely as
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- possible while guaranteeing collision avoidance at the same time. During the
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- simulation, the user may want to retrieve information from the simulation for
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- instance to visualize the simulation. In the above example program, this is done
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- in the method updateVisualization(...), which we will discuss below. It is also
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- possible to manipulate the simulation during the simulation, for instance by
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- changing positions, radii, velocities, etc. of the agents.
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-
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- \section spec Setting up the Simulation Scenario
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-
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- A scenario that is to be simulated can be set up as follows. A scenario consists
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- of a set of agents that can be manually specified. Agents may be added anytime
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- before or during the simulation. The user may also want to define goal positions
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- of the agents, or a roadmap to guide the agents around obstacles. This is not done
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- in <b>RVO2-3D Library</b>, but needs to be taken care of in the user's external
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- application.
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-
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- The following example creates a scenario with eight agents exchanging positions.
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-
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- \code
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- void setupScenario(RVO::RVOSimulator* sim) {
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- // Specify global time step of the simulation.
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- sim->setTimeStep(0.25f);
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-
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- // Specify default parameters for agents that are subsequently added.
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- sim->setAgentDefaults(15.0f, 10, 10.0f, 2.0f, 2.0f);
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-
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- // Add agents, specifying their start position.
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- sim->addAgent(RVO::Vector3(-50.0f, -50.0f, -50.0f));
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- sim->addAgent(RVO::Vector3(50.0f, -50.0f, -50.0f));
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- sim->addAgent(RVO::Vector3(50.0f, 50.0f, -50.0f));
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- sim->addAgent(RVO::Vector3(-50.0f, 50.0f, -50.0f));
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- sim->addAgent(RVO::Vector3(-50.0f, -50.0f, 50.0f));
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- sim->addAgent(RVO::Vector3(50.0f, -50.0f, 50.0f));
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- sim->addAgent(RVO::Vector3(50.0f, 50.0f, 50.0f));
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- sim->addAgent(RVO::Vector3(-50.0f, 50.0f, 50.0f));
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-
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- // Create goals (simulator is unaware of these).
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- for (size_t i = 0; i < sim->getNumAgents(); ++i) {
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- goals.push_back(-sim->getAgentPosition(i));
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- }
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- }
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- \endcode
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-
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- See the documentation on RVO::RVOSimulator for a full overview of the
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- functionality to specify scenarios.
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-
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- \section ret Retrieving Information from the Simulation
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-
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- During the simulation, the user can extract information from the simulation for
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- instance for visualization purposes, or to determine termination conditions of
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- the simulation. In the example program above, visualization is done in the
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- updateVisualization(...) method. Below we give an example that simply writes
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- the positions of each agent in each time step to the standard output. The
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- termination condition is checked in the reachedGoal(...) method. Here we give an
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- example that returns true if all agents are within one radius of their goals.
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-
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- \code
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- void updateVisualization(RVO::RVOSimulator* sim) {
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- // Output the current global time.
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- std::cout << sim->getGlobalTime() << " ";
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-
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- // Output the position for all the agents.
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- for (size_t i = 0; i < sim->getNumAgents(); ++i) {
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- std::cout << sim->getAgentPosition(i) << " ";
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- }
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-
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- std::cout << std::endl;
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- }
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- \endcode
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-
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- \code
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- bool reachedGoal(RVO::RVOSimulator* sim) {
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- // Check whether all agents have arrived at their goals.
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- for (size_t i = 0; i < sim->getNumAgents(); ++i) {
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- if (absSq(goals[i] - sim->getAgentPosition(i)) > sim->getAgentRadius(i) * sim->getAgentRadius(i)) {
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- // Agent is further away from its goal than one radius.
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- return false;
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- }
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- }
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- return true;
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- }
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- \endcode
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-
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- Using similar functions as the ones used in this example, the user can access
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- information about other parameters of the agents, as well as the global
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- parameters, and the obstacles. See the documentation of the class
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- RVO::RVOSimulator for an exhaustive list of public functions for retrieving
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- simulation information.
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-
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- \section manip Manipulating the Simulation
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-
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- During the simulation, the user can manipulate the simulation, for instance by
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- changing the global parameters, or changing the parameters of the agents
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- (potentially causing abrupt different behavior). It is also possible to give the
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- agents a new position, which make them jump through the scene.
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- New agents can be added to the simulation at any time.
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-
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- See the documentation of the class RVO::RVOSimulator for an exhaustive list of
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- public functions for manipulating the simulation.
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-
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- To provide global guidance to the agents, the preferred velocities of the agents
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- can be changed ahead of each simulation step. In the above example program, this
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- happens in the method setPreferredVelocities(...). Here we give an example that
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- simply sets the preferred velocity to the unit vector towards the agent's goal
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- for each agent (i.e., the preferred speed is 1.0).
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-
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- \code
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- void setPreferredVelocities(RVO::RVOSimulator* sim) {
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- // Set the preferred velocity for each agent.
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- for (size_t i = 0; i < sim->getNumAgents(); ++i) {
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- if (absSq(goals[i] - sim->getAgentPosition(i)) < sim->getAgentRadius(i) * sim->getAgentRadius(i) ) {
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- // Agent is within one radius of its goal, set preferred velocity to zero
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- sim->setAgentPrefVelocity(i, RVO::Vector3());
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- } else {
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- // Agent is far away from its goal, set preferred velocity as unit vector towards agent's goal.
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- sim->setAgentPrefVelocity(i, normalize(goals[i] - sim->getAgentPosition(i)));
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- }
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- }
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- }
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- \endcode
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-
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- \section example Example Programs
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-
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- <b>RVO2-3D Library</b> is accompanied by one example program, which can be found in the
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- <tt>$RVO_ROOT/examples</tt> directory. The example is named Sphere, and
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- contains the following demonstration scenario:
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- <table border="0" cellpadding="3" width="100%">
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- <tr>
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- <td valign="top" width="100"><b>Sphere</b></td>
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- <td valign="top">A scenario in which 812 agents, initially positioned evenly
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- distributed on a sphere, move to the antipodal position on the
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- sphere. </td>
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- </tr>
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- </table>
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-
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-
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- \page params Parameter Overview
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-
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- \section globalp Global Parameters
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-
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- <table border="0" cellpadding="3" width="100%">
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- <tr>
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- <td valign="top" width="150"><strong>Parameter</strong></td>
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- <td valign="top" width="150"><strong>Type (unit)</strong></td>
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- <td valign="top"><strong>Meaning</strong></td>
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- </tr>
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- <tr>
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- <td valign="top">timeStep</td>
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- <td valign="top">float (time)</td>
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- <td valign="top">The time step of the simulation. Must be positive.</td>
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- </tr>
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- </table>
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-
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- \section agent Agent Parameters
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-
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- <table border="0" cellpadding="3" width="100%">
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- <tr>
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- <td valign="top" width="150"><strong>Parameter</strong></td>
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- <td valign="top" width="150"><strong>Type (unit)</strong></td>
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- <td valign="top"><strong>Meaning</strong></td>
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- </tr>
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- <tr>
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- <td valign="top">maxNeighbors</td>
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- <td valign="top">size_t</td>
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- <td valign="top">The maximum number of other agents the agent takes into
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- account in the navigation. The larger this number, the
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- longer the running time of the simulation. If the number is
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- too low, the simulation will not be safe.</td>
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- </tr>
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- <tr>
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- <td valign="top">maxSpeed</td>
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- <td valign="top">float (distance/time)</td>
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- <td valign="top">The maximum speed of the agent. Must be non-negative.</td>
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- </tr>
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- <tr>
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- <td valign="top">neighborDist</td>
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- <td valign="top">float (distance)</td>
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- <td valign="top">The maximum distance (center point to center point) to
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- other agents the agent takes into account in the
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- navigation. The larger this number, the longer the running
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- time of the simulation. If the number is too low, the
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- simulation will not be safe. Must be non-negative.</td>
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- </tr>
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- <tr>
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- <td valign="top" width="150">position</td>
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- <td valign="top" width="150">RVO::Vector3 (distance, distance)</td>
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- <td valign="top">The current position of the agent.</td>
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- </tr>
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- <tr>
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- <td valign="top" width="150">prefVelocity</td>
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- <td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
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- </td>
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- <td valign="top">The current preferred velocity of the agent. This is the
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- velocity the agent would take if no other agents or
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- obstacles were around. The simulator computes an actual
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- velocity for the agent that follows the preferred velocity
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- as closely as possible, but at the same time guarantees
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- collision avoidance.</td>
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- </tr>
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- <tr>
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- <td valign="top">radius</td>
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- <td valign="top">float (distance)</td>
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- <td valign="top">The radius of the agent. Must be non-negative.</td>
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- </tr>
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- <tr>
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- <td valign="top" width="150">timeHorizon</td>
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- <td valign="top" width="150">float (time)</td>
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- <td valign="top">The minimum amount of time for which the agent's velocities
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- that are computed by the simulation are safe with respect
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- to other agents. The larger this number, the sooner this
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- agent will respond to the presence of other agents, but the
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- less freedom the agent has in choosing its velocities.
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- Must be positive. </td>
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- </tr>
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- <tr>
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- <td valign="top" width="150">velocity</td>
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- <td valign="top" width="150">RVO::Vector3 (distance/time, distance/time)
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- </td>
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- <td valign="top">The (current) velocity of the agent.</td>
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|
- </tr>
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|
- </table>
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-
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-
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|
- \page terms Terms and Conditions
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-
|
|
|
- <b>RVO2-3D Library</b>
|
|
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-
|
|
|
- Copyright 2008 University of North Carolina at Chapel Hill
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-
|
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- Licensed under the Apache License, Version 2.0 (the "License");
|
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|
- you may not use this file except in compliance with the License.
|
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|
- You may obtain a copy of the License at
|
|
|
-
|
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|
- http://www.apache.org/licenses/LICENSE-2.0
|
|
|
-
|
|
|
- Unless required by applicable law or agreed to in writing, software
|
|
|
- distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
- See the License for the specific language governing permissions and
|
|
|
- limitations under the License.
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|
-
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- */
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-
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-#endif /* RVO_RVO_H_ */
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