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+/**************************************************************************/
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+/* thread_apple.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "thread_apple.h"
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+
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+#include "core/error/error_macros.h"
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+#include "core/object/script_language.h"
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+#include "core/string/ustring.h"
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+
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+SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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+thread_local Thread::ID Thread::caller_id = Thread::id_counter.increment();
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+
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+struct ThreadData {
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+ Thread::Callback callback;
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+ void *userdata;
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+ Thread::ID caller_id;
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+};
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+
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+void *Thread::thread_callback(void *p_data) {
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+ ThreadData *thread_data = static_cast<ThreadData *>(p_data);
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+
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+ // Set the caller ID for this thread
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+ caller_id = thread_data->caller_id;
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+
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+ ScriptServer::thread_enter(); // Scripts may need to attach a stack.
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+
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+ // Call the actual callback
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+ thread_data->callback(thread_data->userdata);
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+
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+ ScriptServer::thread_exit();
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+
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+ // Clean up
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+ memdelete(thread_data);
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+
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+ return nullptr;
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+}
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+
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+Error Thread::set_name(const String &p_name) {
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+ int err = pthread_setname_np(p_name.utf8().get_data());
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+ return err == 0 ? OK : ERR_INVALID_PARAMETER;
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+}
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+
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+Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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+ ERR_FAIL_COND_V_MSG(id != UNASSIGNED_ID, UNASSIGNED_ID, "A Thread object has been re-started without wait_to_finish() having been called on it.");
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+ id = id_counter.increment();
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+
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+ ThreadData *thread_data = memnew(ThreadData);
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+ thread_data->callback = p_callback;
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+ thread_data->userdata = p_user;
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+ thread_data->caller_id = id;
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+
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+ // Create the thread
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+ pthread_attr_t attr;
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+ pthread_attr_init(&attr);
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+
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+ switch (p_settings.priority) {
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+ case PRIORITY_LOW:
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+ pthread_attr_set_qos_class_np(&attr, QOS_CLASS_UTILITY, 0);
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+ break;
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+ case PRIORITY_NORMAL:
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+ pthread_attr_set_qos_class_np(&attr, QOS_CLASS_USER_INITIATED, 0);
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+ break;
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+ case PRIORITY_HIGH:
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+ pthread_attr_set_qos_class_np(&attr, QOS_CLASS_USER_INTERACTIVE, 0);
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+ break;
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+ }
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+
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+ if (p_settings.stack_size > 0) {
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+ pthread_attr_setstacksize(&attr, p_settings.stack_size);
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+ }
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+
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+ // Create the thread
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+ pthread_create(&pthread, &attr, thread_callback, thread_data);
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+
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+ // Clean up attributes
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+ pthread_attr_destroy(&attr);
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+
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+ return id;
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+}
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+
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+void Thread::wait_to_finish() {
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+ ERR_FAIL_COND_MSG(id == UNASSIGNED_ID, "Attempt of waiting to finish on a thread that was never started.");
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+ ERR_FAIL_COND_MSG(id == get_caller_id(), "Threads can't wait to finish on themselves, another thread must wait.");
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+
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+ int err = pthread_join(pthread, nullptr);
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+ if (err != 0) {
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+ ERR_FAIL_MSG("Thread::wait_to_finish() failed to join thread.");
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+ }
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+ pthread = pthread_t();
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+ id = UNASSIGNED_ID;
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+}
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+
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+Thread::~Thread() {
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+ if (id != UNASSIGNED_ID) {
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+#ifdef DEBUG_ENABLED
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+ WARN_PRINT(
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+ "A Thread object is being destroyed without its completion having been realized.\n"
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+ "Please call wait_to_finish() on it to ensure correct cleanup.");
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+#endif
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+ pthread_detach(pthread);
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+ }
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+}
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