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@@ -450,8 +450,16 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
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VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
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for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
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- Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
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- smat->set_shader_param(E->get().name, value);
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+
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+ // Texture parameter has to be treated specially since SpatialMaterial saved it
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+ // as RID but ShaderMaterial needs Texture itself
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+ Ref<Texture> texture = mat->get_texture_by_name(E->get().name);
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+ if (texture.is_valid()) {
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+ smat->set_shader_param(E->get().name, texture);
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+ } else {
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+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
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+ smat->set_shader_param(E->get().name, value);
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+ }
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}
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smat->set_render_priority(mat->get_render_priority());
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