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@@ -332,7 +332,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
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Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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if (uv.size() == 0) {
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if (uv.size() == 0) {
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- err_dialog->set_text(TTR("Model has no UV in this layer"));
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+ err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d."), p_layer + 1));
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err_dialog->popup_centered();
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err_dialog->popup_centered();
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return;
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return;
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}
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}
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@@ -382,9 +382,10 @@ void MeshInstance3DEditor::_debug_uv_draw() {
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}
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}
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debug_uv->set_clip_contents(true);
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debug_uv->set_clip_contents(true);
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- debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
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+ debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor")));
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debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
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debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
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- debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
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+ // Use a translucent color to allow overlapping triangles to be visible.
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+ debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE));
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}
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}
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void MeshInstance3DEditor::_create_outline_mesh() {
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void MeshInstance3DEditor::_create_outline_mesh() {
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