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@@ -3167,7 +3167,7 @@ void BaseMaterial3D::_prepare_stencil_effect() {
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case STENCIL_MODE_OUTLINE:
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set_stencil_flags(STENCIL_FLAG_WRITE);
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set_stencil_compare(STENCIL_COMPARE_ALWAYS);
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- stencil_next_pass->set_render_priority(-1);
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+ stencil_next_pass->set_render_priority(get_render_priority() + 1);
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stencil_next_pass->set_shading_mode(SHADING_MODE_UNSHADED);
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stencil_next_pass->set_transparency(TRANSPARENCY_ALPHA);
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stencil_next_pass->set_flag(FLAG_DISABLE_DEPTH_TEST, false);
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@@ -3182,7 +3182,7 @@ void BaseMaterial3D::_prepare_stencil_effect() {
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case STENCIL_MODE_XRAY:
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set_stencil_flags(STENCIL_FLAG_WRITE);
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set_stencil_compare(STENCIL_COMPARE_ALWAYS);
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- stencil_next_pass->set_render_priority(-1);
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+ stencil_next_pass->set_render_priority(get_render_priority() + 1);
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stencil_next_pass->set_shading_mode(SHADING_MODE_UNSHADED);
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stencil_next_pass->set_transparency(TRANSPARENCY_ALPHA);
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stencil_next_pass->set_flag(FLAG_DISABLE_DEPTH_TEST, true);
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