|
@@ -727,20 +727,15 @@ void CSharpLanguage::reload_all_scripts() {
|
|
|
}
|
|
|
|
|
|
void CSharpLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
|
|
|
- CRASH_COND(!Engine::get_singleton()->is_editor_hint());
|
|
|
-
|
|
|
- bool has_csharp_script = false;
|
|
|
- for (int i = 0; i < p_scripts.size(); ++i) {
|
|
|
- Ref<CSharpScript> cs_script = p_scripts[i];
|
|
|
- if (cs_script.is_valid()) {
|
|
|
- has_csharp_script = true;
|
|
|
- break;
|
|
|
- }
|
|
|
+#ifdef GD_MONO_HOT_RELOAD
|
|
|
+ if (is_assembly_reloading_needed()) {
|
|
|
+ reload_assemblies(p_soft_reload);
|
|
|
}
|
|
|
+#endif
|
|
|
+}
|
|
|
|
|
|
- if (!has_csharp_script) {
|
|
|
- return;
|
|
|
- }
|
|
|
+void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
|
+ CRASH_COND(!Engine::get_singleton()->is_editor_hint());
|
|
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer");
|
|
@@ -753,12 +748,6 @@ void CSharpLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload)
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
-void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
|
- Array scripts;
|
|
|
- scripts.push_back(p_script);
|
|
|
- reload_scripts(scripts, p_soft_reload);
|
|
|
-}
|
|
|
-
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
|
bool CSharpLanguage::is_assembly_reloading_needed() {
|
|
|
ERR_FAIL_NULL_V(gdmono, false);
|