|
@@ -770,10 +770,6 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
|
|
|
|
|
|
RES script = se->get_edited_resource();
|
|
|
|
|
|
- if (script->get_path() == "" || script->get_path().find("local://") != -1 || script->get_path().find("::") != -1) {
|
|
|
- continue; //internal script, who cares
|
|
|
- }
|
|
|
-
|
|
|
if (script == p_res) {
|
|
|
se->tag_saved_version();
|
|
|
}
|
|
@@ -783,6 +779,26 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
|
|
|
_trigger_live_script_reload();
|
|
|
}
|
|
|
|
|
|
+void ScriptEditor::_scene_saved_callback(const String &p_path) {
|
|
|
+ // If scene was saved, mark all built-in scripts from that scene as saved.
|
|
|
+ for (int i = 0; i < tab_container->get_child_count(); i++) {
|
|
|
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
|
|
|
+ if (!se) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ RES edited_res = se->get_edited_resource();
|
|
|
+
|
|
|
+ if (!edited_res->get_path().empty() && edited_res->get_path().find("::") == -1) {
|
|
|
+ continue; // External script, who cares.
|
|
|
+ }
|
|
|
+
|
|
|
+ if (edited_res->get_path().get_slice("::", 0) == p_path) {
|
|
|
+ se->tag_saved_version();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
void ScriptEditor::_trigger_live_script_reload() {
|
|
|
if (!pending_auto_reload && auto_reload_running_scripts) {
|
|
|
call_deferred("_live_auto_reload_running_scripts");
|
|
@@ -1349,6 +1365,7 @@ void ScriptEditor::_notification(int p_what) {
|
|
|
editor->connect("stop_pressed", this, "_editor_stop");
|
|
|
editor->connect("script_add_function_request", this, "_add_callback");
|
|
|
editor->connect("resource_saved", this, "_res_saved_callback");
|
|
|
+ editor->connect("scene_saved", this, "_scene_saved_callback");
|
|
|
script_list->connect("item_selected", this, "_script_selected");
|
|
|
|
|
|
members_overview->connect("item_selected", this, "_members_overview_selected");
|
|
@@ -1431,7 +1448,7 @@ void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
|
|
|
}
|
|
|
|
|
|
if (script->get_path().find("::") != -1 && script->get_path().begins_with(p_scene)) { //is an internal script and belongs to scene being closed
|
|
|
- _close_tab(i);
|
|
|
+ _close_tab(i, false);
|
|
|
i--;
|
|
|
}
|
|
|
}
|
|
@@ -1732,20 +1749,7 @@ void ScriptEditor::_update_script_names() {
|
|
|
if (se) {
|
|
|
Ref<Texture> icon = se->get_icon();
|
|
|
String path = se->get_edited_resource()->get_path();
|
|
|
- bool built_in = !path.is_resource_file();
|
|
|
- String name;
|
|
|
-
|
|
|
- if (built_in) {
|
|
|
- name = path.get_file();
|
|
|
- const String &resource_name = se->get_edited_resource()->get_name();
|
|
|
- if (resource_name != "") {
|
|
|
- // If the built-in script has a custom resource name defined,
|
|
|
- // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
|
|
|
- name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
|
|
|
- }
|
|
|
- } else {
|
|
|
- name = se->get_name();
|
|
|
- }
|
|
|
+ String name = se->get_name();
|
|
|
|
|
|
_ScriptEditorItemData sd;
|
|
|
sd.icon = icon;
|
|
@@ -2184,10 +2188,22 @@ void ScriptEditor::save_current_script() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- editor->save_resource(resource);
|
|
|
+ if (resource->get_path().empty() || resource->get_path().find("::") != -1) {
|
|
|
+ // If built-in script, save the scene instead.
|
|
|
+ const String scene_path = resource->get_path().get_slice("::", 0);
|
|
|
+ if (!scene_path.empty()) {
|
|
|
+ Vector<String> scene_to_save;
|
|
|
+ scene_to_save.push_back(scene_path);
|
|
|
+ editor->save_scene_list(scene_to_save);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ editor->save_resource(resource);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void ScriptEditor::save_all_scripts() {
|
|
|
+ Vector<String> scenes_to_save;
|
|
|
+
|
|
|
for (int i = 0; i < tab_container->get_child_count(); i++) {
|
|
|
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
|
|
|
if (!se) {
|
|
@@ -2224,9 +2240,19 @@ void ScriptEditor::save_all_scripts() {
|
|
|
continue;
|
|
|
}
|
|
|
editor->save_resource(edited_res); //external script, save it
|
|
|
+ } else {
|
|
|
+ // For built-in scripts, save their scenes instead.
|
|
|
+ const String scene_path = edited_res->get_path().get_slice("::", 0);
|
|
|
+ if (scenes_to_save.find(scene_path) > -1) {
|
|
|
+ scenes_to_save.push_back(scene_path);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ if (!scenes_to_save.empty()) {
|
|
|
+ editor->save_scene_list(scenes_to_save);
|
|
|
+ }
|
|
|
+
|
|
|
_update_script_names();
|
|
|
EditorFileSystem::get_singleton()->update_script_classes();
|
|
|
}
|
|
@@ -3097,6 +3123,7 @@ void ScriptEditor::_bind_methods() {
|
|
|
ClassDB::bind_method("_reload_scripts", &ScriptEditor::_reload_scripts);
|
|
|
ClassDB::bind_method("_resave_scripts", &ScriptEditor::_resave_scripts);
|
|
|
ClassDB::bind_method("_res_saved_callback", &ScriptEditor::_res_saved_callback);
|
|
|
+ ClassDB::bind_method("_scene_saved_callback", &ScriptEditor::_scene_saved_callback);
|
|
|
ClassDB::bind_method("_goto_script_line", &ScriptEditor::_goto_script_line);
|
|
|
ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2);
|
|
|
ClassDB::bind_method("_set_execution", &ScriptEditor::_set_execution);
|