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@@ -497,7 +497,7 @@ void main() {
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vec2 shadow_vertex = vertex;
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{
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- float normal_depth = 1.0;
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+ float normal_map_depth = 1.0;
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#if defined(NORMAL_MAP_USED)
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vec3 normal_map = vec3(0.0, 0.0, 1.0);
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@@ -511,7 +511,7 @@ FRAGMENT_SHADER_CODE
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/* clang-format on */
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#if defined(NORMAL_MAP_USED)
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- normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth);
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+ normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth);
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#endif
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}
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