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SCons: Properly track codegen script dependency for generated GLES headers

(cherry picked from commit 772d071863da4c9fb5fedab1074f0252c944a740)
Rémi Verschelde 3 tahun lalu
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8d066d25dd
2 mengubah file dengan 2 tambahan dan 0 penghapusan
  1. 1 0
      drivers/gles2/shaders/SCsub
  2. 1 0
      drivers/gles3/shaders/SCsub

+ 1 - 0
drivers/gles2/shaders/SCsub

@@ -12,3 +12,4 @@ if "GLES2_GLSL" in env["BUILDERS"]:
     env.GLES2_GLSL("effect_blur.glsl")
     env.GLES2_GLSL("tonemap.glsl")
     env.GLES2_GLSL("lens_distorted.glsl")
+    env.Depends(Glob("*.glsl.gen.h"), "#gles_builders.py")

+ 1 - 0
drivers/gles3/shaders/SCsub

@@ -21,3 +21,4 @@ if "GLES3_GLSL" in env["BUILDERS"]:
     env.GLES3_GLSL("tonemap.glsl")
     env.GLES3_GLSL("particles.glsl")
     env.GLES3_GLSL("lens_distorted.glsl")
+    env.Depends(Glob("*.glsl.gen.h"), "#gles_builders.py")