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Added Built-in Action editor to Editor Settings dialog.

Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
Eric M 4 years ago
parent
commit
8d9256e13c
2 changed files with 271 additions and 106 deletions
  1. 248 96
      editor/settings_config_dialog.cpp
  2. 23 10
      editor/settings_config_dialog.h

+ 248 - 96
editor/settings_config_dialog.cpp

@@ -31,6 +31,7 @@
 #include "settings_config_dialog.h"
 
 #include "core/config/project_settings.h"
+#include "core/input/input_map.h"
 #include "core/os/keyboard.h"
 #include "editor/debugger/editor_debugger_node.h"
 #include "editor_file_system.h"
@@ -184,7 +185,52 @@ void EditorSettingsDialog::_update_icons() {
 	restart_label->add_theme_color_override("font_color", shortcuts->get_theme_color("warning_color", "Editor"));
 }
 
+void EditorSettingsDialog::_event_config_confirmed() {
+	Ref<InputEventKey> k = shortcut_editor->get_event();
+	if (k.is_null()) {
+		return;
+	}
+
+	if (editing_action) {
+		if (current_action_event_index == -1) {
+			// Add new event
+			current_action_events.push_back(k);
+		} else {
+			// Edit existing event
+			current_action_events[current_action_event_index] = k;
+		}
+
+		_update_builtin_action(current_action, current_action_events);
+	} else {
+		k = k->duplicate();
+		Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(shortcut_being_edited);
+
+		undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_being_edited + "'");
+		undo_redo->add_do_method(current_sc.ptr(), "set_shortcut", k);
+		undo_redo->add_undo_method(current_sc.ptr(), "set_shortcut", current_sc->get_shortcut());
+		undo_redo->add_do_method(this, "_update_shortcuts");
+		undo_redo->add_undo_method(this, "_update_shortcuts");
+		undo_redo->add_do_method(this, "_settings_changed");
+		undo_redo->add_undo_method(this, "_settings_changed");
+		undo_redo->commit_action();
+	}
+}
+
+void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Array &p_events) {
+	Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(current_action);
+
+	undo_redo->create_action(TTR("Edit Built-in Action"));
+	undo_redo->add_do_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, p_events);
+	undo_redo->add_undo_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, old_input_array);
+	undo_redo->add_do_method(this, "_settings_changed");
+	undo_redo->add_undo_method(this, "_settings_changed");
+	undo_redo->commit_action();
+
+	_update_shortcuts();
+}
+
 void EditorSettingsDialog::_update_shortcuts() {
+	// Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated.
 	Map<String, bool> collapsed;
 
 	if (shortcuts->get_root() && shortcuts->get_root()->get_children()) {
@@ -192,15 +238,93 @@ void EditorSettingsDialog::_update_shortcuts() {
 			collapsed[item->get_text(0)] = item->is_collapsed();
 		}
 	}
-
 	shortcuts->clear();
 
-	List<String> slist;
-	EditorSettings::get_singleton()->get_shortcut_list(&slist);
 	TreeItem *root = shortcuts->create_item();
-
 	Map<String, TreeItem *> sections;
 
+	// Set up section for Common/Built-in actions
+	TreeItem *common_section = shortcuts->create_item(root);
+
+	sections["Common"] = common_section;
+	common_section->set_text(0, TTR("Common"));
+	if (collapsed.has("Common")) {
+		common_section->set_collapsed(collapsed["Common"]);
+	}
+	common_section->set_custom_bg_color(0, shortcuts->get_theme_color("prop_subsection", "Editor"));
+	common_section->set_custom_bg_color(1, shortcuts->get_theme_color("prop_subsection", "Editor"));
+
+	// Get the action map for the editor, and add each item to the "Common" section.
+	OrderedHashMap<StringName, InputMap::Action> action_map = InputMap::get_singleton()->get_action_map();
+	for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) {
+		String action_name = E.key();
+
+		if (!shortcut_filter.is_subsequence_ofi(action_name)) {
+			continue;
+		}
+
+		InputMap::Action action = E.get();
+
+		Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
+		Vector<String> event_strings;
+
+		List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins().find(action_name).value();
+		// Remove all non-key events from the defaults.
+		for (List<Ref<InputEvent>>::Element *I = defaults.front(); I; I = I->next()) {
+			Ref<InputEventKey> k = I->get();
+			if (k.is_null()) {
+				I->erase();
+			}
+		}
+
+		bool same_as_defaults = defaults.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed.
+
+		int count = 0;
+		for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) {
+			// Add event and event text to respective arrays.
+			events.push_back(I->get());
+			event_strings.push_back(I->get()->as_text());
+
+			// Only check if the events have been the same so far - once one fails, we don't need to check any more.
+			if (same_as_defaults) {
+				Ref<InputEventKey> k = defaults[count];
+				// Only check keys, since we are in the editor.
+				if (k.is_valid() && !defaults[count]->shortcut_match(I->get())) {
+					same_as_defaults = false;
+				}
+			}
+			count++;
+		}
+
+		// Join the text of the events with a delimiter so they can all be displayed in one cell.
+		String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings);
+
+		TreeItem *item = shortcuts->create_item(common_section);
+		item->set_text(0, action_name);
+		item->set_text(1, events_display_string);
+
+		if (!same_as_defaults) {
+			item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), 2);
+		}
+
+		if (events_display_string == "None") {
+			// Fade out unassigned shortcut labels for easier visual grepping.
+			item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5));
+		}
+
+		item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), 0);
+		item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), 1);
+		item->set_tooltip(0, action_name);
+		item->set_tooltip(1, events_display_string);
+		item->set_metadata(0, "Common");
+		item->set_metadata(1, events);
+	}
+
+	// Editor Shortcuts
+
+	List<String> slist;
+	EditorSettings::get_singleton()->get_shortcut_list(&slist);
+
 	for (List<String>::Element *E = slist.front(); E; E = E->next()) {
 		Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
 		if (!sc->has_meta("original")) {
@@ -267,84 +391,119 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
 	TreeItem *ti = Object::cast_to<TreeItem>(p_item);
 	ERR_FAIL_COND(!ti);
 
-	String item = ti->get_metadata(0);
-	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item);
-
-	if (p_idx == 0) {
-		press_a_key_label->set_text(TTR("Press a Key..."));
-		last_wait_for_key = Ref<InputEventKey>();
-		press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
-		//press_a_key->grab_focus();
-		press_a_key->get_ok_button()->set_focus_mode(Control::FOCUS_NONE);
-		press_a_key->get_cancel_button()->set_focus_mode(Control::FOCUS_NONE);
-		shortcut_configured = item;
-
-	} else if (p_idx == 1) { //erase
-		if (!sc.is_valid()) {
-			return; //pointless, there is nothing
+	if (ti->get_metadata(0) == "Common") {
+		// Editing a Built-in action, which can have multiple bindings.
+		button_idx = p_idx;
+		editing_action = true;
+		current_action = ti->get_text(0);
+
+		switch (button_idx) {
+			case SHORTCUT_REVERT: {
+				Array events;
+				List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[current_action];
+
+				// Convert the list to an array, and only keep key events as this is for the editor.
+				for (List<Ref<InputEvent>>::Element *E = defaults.front(); E; E = E->next()) {
+					Ref<InputEventKey> k = E->get();
+					if (k.is_valid()) {
+						events.append(E->get());
+					}
+				}
+
+				_update_builtin_action(current_action, events);
+			} break;
+			case SHORTCUT_EDIT:
+			case SHORTCUT_ERASE: {
+				// For Edit end Delete, we will show a popup which displays each event so the user can select which one to edit/delete.
+				current_action_events = ti->get_metadata(1);
+				action_popup->clear();
+
+				for (int i = 0; i < current_action_events.size(); i++) {
+					Ref<InputEvent> ie = current_action_events[i];
+					action_popup->add_item(ie->as_text());
+					action_popup->set_item_metadata(i, ie);
+				}
+
+				if (button_idx == SHORTCUT_EDIT) {
+					// If editing, add a button which can be used to add an additional event.
+					action_popup->add_icon_item(get_theme_icon("Add", "EditorIcons"), TTR("Add"));
+				}
+
+				action_popup->set_position(get_position() + get_mouse_position());
+				action_popup->take_mouse_focus();
+				action_popup->popup();
+				action_popup->set_as_minsize();
+			} break;
+			default:
+				break;
 		}
-
-		undo_redo->create_action(TTR("Erase Shortcut"));
-		undo_redo->add_do_method(sc.ptr(), "set_shortcut", Ref<InputEvent>());
-		undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
-		undo_redo->add_do_method(this, "_update_shortcuts");
-		undo_redo->add_undo_method(this, "_update_shortcuts");
-		undo_redo->add_do_method(this, "_settings_changed");
-		undo_redo->add_undo_method(this, "_settings_changed");
-		undo_redo->commit_action();
-	} else if (p_idx == 2) { //revert to original
-		if (!sc.is_valid()) {
-			return; //pointless, there is nothing
+	} else {
+		// Editing an Editor Shortcut, which can only have 1 binding.
+		String item = ti->get_metadata(0);
+		Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item);
+		editing_action = false;
+
+		switch (button_idx) {
+			case EditorSettingsDialog::SHORTCUT_EDIT:
+				shortcut_editor->popup_and_configure(sc->get_shortcut());
+				shortcut_being_edited = item;
+				break;
+			case EditorSettingsDialog::SHORTCUT_ERASE: {
+				if (!sc.is_valid()) {
+					return; //pointless, there is nothing
+				}
+
+				undo_redo->create_action(TTR("Erase Shortcut"));
+				undo_redo->add_do_method(sc.ptr(), "set_shortcut", Ref<InputEvent>());
+				undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
+				undo_redo->add_do_method(this, "_update_shortcuts");
+				undo_redo->add_undo_method(this, "_update_shortcuts");
+				undo_redo->add_do_method(this, "_settings_changed");
+				undo_redo->add_undo_method(this, "_settings_changed");
+				undo_redo->commit_action();
+			} break;
+			case EditorSettingsDialog::SHORTCUT_REVERT: {
+				if (!sc.is_valid()) {
+					return; //pointless, there is nothing
+				}
+
+				Ref<InputEvent> original = sc->get_meta("original");
+
+				undo_redo->create_action(TTR("Restore Shortcut"));
+				undo_redo->add_do_method(sc.ptr(), "set_shortcut", original);
+				undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
+				undo_redo->add_do_method(this, "_update_shortcuts");
+				undo_redo->add_undo_method(this, "_update_shortcuts");
+				undo_redo->add_do_method(this, "_settings_changed");
+				undo_redo->add_undo_method(this, "_settings_changed");
+				undo_redo->commit_action();
+			} break;
+			default:
+				break;
 		}
-
-		Ref<InputEvent> original = sc->get_meta("original");
-
-		undo_redo->create_action(TTR("Restore Shortcut"));
-		undo_redo->add_do_method(sc.ptr(), "set_shortcut", original);
-		undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
-		undo_redo->add_do_method(this, "_update_shortcuts");
-		undo_redo->add_undo_method(this, "_update_shortcuts");
-		undo_redo->add_do_method(this, "_settings_changed");
-		undo_redo->add_undo_method(this, "_settings_changed");
-		undo_redo->commit_action();
 	}
 }
 
-void EditorSettingsDialog::_wait_for_key(const Ref<InputEvent> &p_event) {
-	Ref<InputEventKey> k = p_event;
-
-	if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) {
-		last_wait_for_key = k;
-		const String str = keycode_get_string(k->get_keycode_with_modifiers());
-
-		press_a_key_label->set_text(str);
-		press_a_key->set_input_as_handled();
-	}
-}
-
-void EditorSettingsDialog::_press_a_key_confirm() {
-	if (last_wait_for_key.is_null()) {
-		return;
+void EditorSettingsDialog::_builtin_action_popup_index_pressed(int p_index) {
+	switch (button_idx) {
+		case SHORTCUT_EDIT: {
+			if (p_index == action_popup->get_item_count() - 1) {
+				// Selected last item in list (Add button), therefore add new
+				current_action_event_index = -1;
+				shortcut_editor->popup_and_configure();
+			} else {
+				// Configure existing
+				current_action_event_index = p_index;
+				shortcut_editor->popup_and_configure(action_popup->get_item_metadata(p_index));
+			}
+		} break;
+		case SHORTCUT_ERASE: {
+			current_action_events.remove(p_index);
+			_update_builtin_action(current_action, current_action_events);
+		} break;
+		default:
+			break;
 	}
-
-	Ref<InputEventKey> ie;
-	ie.instance();
-	ie->set_keycode(last_wait_for_key->get_keycode());
-	ie->set_shift(last_wait_for_key->get_shift());
-	ie->set_control(last_wait_for_key->get_control());
-	ie->set_alt(last_wait_for_key->get_alt());
-	ie->set_metakey(last_wait_for_key->get_metakey());
-
-	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
-
-	undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'");
-	undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie);
-	undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
-	undo_redo->add_do_method(this, "_update_shortcuts");
-	undo_redo->add_undo_method(this, "_update_shortcuts");
-	undo_redo->add_do_method(this, "_settings_changed");
-	undo_redo->add_undo_method(this, "_settings_changed");
-	undo_redo->commit_action();
 }
 
 void EditorSettingsDialog::_tabs_tab_changed(int p_tab) {
@@ -382,9 +541,14 @@ void EditorSettingsDialog::_editor_restart_close() {
 void EditorSettingsDialog::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_unhandled_input"), &EditorSettingsDialog::_unhandled_input);
 	ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts);
+	ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed);
 }
 
 EditorSettingsDialog::EditorSettingsDialog() {
+	action_popup = memnew(PopupMenu);
+	action_popup->connect("index_pressed", callable_mp(this, &EditorSettingsDialog::_builtin_action_popup_index_pressed));
+	add_child(action_popup);
+
 	set_title(TTR("Editor Settings"));
 
 	undo_redo = memnew(UndoRedo);
@@ -442,21 +606,17 @@ EditorSettingsDialog::EditorSettingsDialog() {
 	// Shortcuts Tab
 
 	tab_shortcuts = memnew(VBoxContainer);
+
 	tabs->add_child(tab_shortcuts);
 	tab_shortcuts->set_name(TTR("Shortcuts"));
 
-	hbc = memnew(HBoxContainer);
-	hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-	tab_shortcuts->add_child(hbc);
-
 	shortcut_search_box = memnew(LineEdit);
 	shortcut_search_box->set_placeholder(TTR("Search"));
 	shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-	hbc->add_child(shortcut_search_box);
+	tab_shortcuts->add_child(shortcut_search_box);
 	shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts));
 
 	shortcuts = memnew(Tree);
-	tab_shortcuts->add_child(shortcuts, true);
 	shortcuts->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 	shortcuts->set_columns(2);
 	shortcuts->set_hide_root(true);
@@ -464,21 +624,13 @@ EditorSettingsDialog::EditorSettingsDialog() {
 	shortcuts->set_column_title(0, TTR("Name"));
 	shortcuts->set_column_title(1, TTR("Binding"));
 	shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
+	tab_shortcuts->add_child(shortcuts);
 
-	press_a_key = memnew(ConfirmationDialog);
-	//press_a_key->set_focus_mode(Control::FOCUS_ALL);
-	add_child(press_a_key);
-
-	Label *l = memnew(Label);
-	l->set_text(TTR("Press a Key..."));
-	l->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
-	l->set_align(Label::ALIGN_CENTER);
-	l->set_offset(SIDE_TOP, 20);
-	l->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_BEGIN, 30);
-	press_a_key_label = l;
-	press_a_key->add_child(l);
-	press_a_key->connect("window_input", callable_mp(this, &EditorSettingsDialog::_wait_for_key));
-	press_a_key->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_press_a_key_confirm));
+	// Adding event dialog
+	shortcut_editor = memnew(InputEventConfigurationDialog);
+	shortcut_editor->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_event_config_confirmed));
+	shortcut_editor->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_KEY);
+	add_child(shortcut_editor);
 
 	set_hide_on_ok(true);
 

+ 23 - 10
editor/settings_config_dialog.h

@@ -31,6 +31,7 @@
 #ifndef SETTINGS_CONFIG_DIALOG_H
 #define SETTINGS_CONFIG_DIALOG_H
 
+#include "editor/action_map_editor.h"
 #include "editor/editor_sectioned_inspector.h"
 #include "editor_inspector.h"
 #include "scene/gui/dialogs.h"
@@ -52,16 +53,28 @@ class EditorSettingsDialog : public AcceptDialog {
 	LineEdit *shortcut_search_box;
 	SectionedInspector *inspector;
 
+	enum ShortcutButton {
+		SHORTCUT_EDIT,
+		SHORTCUT_ERASE,
+		SHORTCUT_REVERT
+	};
+
+	int button_idx;
+	int current_action_event_index = -1;
+	bool editing_action = false;
+	String current_action;
+	Array current_action_events;
+	PopupMenu *action_popup;
+
 	Timer *timer;
 
 	UndoRedo *undo_redo;
-	Tree *shortcuts;
 
-	ConfirmationDialog *press_a_key;
-	Label *press_a_key_label;
-	Ref<InputEventKey> last_wait_for_key;
-	String shortcut_configured;
+	// Shortcuts
 	String shortcut_filter;
+	Tree *shortcuts;
+	InputEventConfigurationDialog *shortcut_editor;
+	String shortcut_being_edited;
 
 	virtual void cancel_pressed() override;
 	virtual void ok_pressed() override;
@@ -74,20 +87,20 @@ class EditorSettingsDialog : public AcceptDialog {
 	void _notification(int p_what);
 	void _update_icons();
 
-	void _press_a_key_confirm();
-	void _wait_for_key(const Ref<InputEvent> &p_event);
+	void _event_config_confirmed();
+
+	void _update_builtin_action(const String &p_name, const Array &p_events);
 
 	void _tabs_tab_changed(int p_tab);
 	void _focus_current_search_box();
 
-	void _clear_shortcut_search_box();
-	void _clear_search_box();
-
 	void _filter_shortcuts(const String &p_filter);
 
 	void _update_shortcuts();
 	void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
 
+	void _builtin_action_popup_index_pressed(int p_index);
+
 	static void _undo_redo_callback(void *p_self, const String &p_name);
 
 	Label *restart_label;