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@@ -268,6 +268,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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String host_lang = OS::get_singleton()->get_locale();
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host_lang = TranslationServer::standardize_locale(host_lang);
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+ // Some locales are not properly supported currently in Godot due to lack of font shaping
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+ // (e.g. Arabic or Hindi), so even though we have work in progress translations for them,
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+ // we skip them as they don't render properly. (GH-28577)
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+ const Vector<String> locales_to_skip = String("ar,bn,fa,he,hi,ml,si,ta,te,ur").split(",");
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+
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String best;
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EditorTranslationList *etl = _editor_translations;
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@@ -275,6 +280,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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while (etl->data) {
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const String &locale = etl->lang;
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+
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+ // Skip locales which we can't render properly (see above comment).
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+ // Test against language code without regional variants (e.g. ur_PK).
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+ String lang_code = locale.get_slice("_", 0);
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+ if (locales_to_skip.find(lang_code) != -1) {
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+ etl++;
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+ continue;
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+ }
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+
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lang_hint += ",";
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lang_hint += locale;
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