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@@ -2662,7 +2662,11 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
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RD::Uniform u;
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RD::Uniform u;
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u.binding = 1;
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u.binding = 1;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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- u.append_id(scene_state.instance_buffer[RENDER_LIST_SECONDARY]);
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+ RID instance_buffer = scene_state.instance_buffer[RENDER_LIST_SECONDARY];
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+ if (instance_buffer == RID()) {
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+ instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used
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+ }
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+ u.append_id(instance_buffer);
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uniforms.push_back(u);
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uniforms.push_back(u);
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}
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}
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{
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{
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