|
@@ -704,6 +704,7 @@
|
|
- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
|
|
- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
|
|
- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
|
|
- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
|
|
- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
|
|
- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
|
|
|
|
+ [b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.
|
|
</description>
|
|
</description>
|
|
</method>
|
|
</method>
|
|
<method name="get_script" qualifiers="const">
|
|
<method name="get_script" qualifiers="const">
|