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@@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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- mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
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+ // Fade out probes when camera gets too close to them.
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+ mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
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+ mat->set_distance_fade_min_distance(0.5);
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+ mat->set_distance_fade_max_distance(1.5);
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mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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