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Improve display for lightmap probes in the editor

- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
Hugo Locurcio 1 year ago
parent
commit
8e0c0d7837
1 changed files with 4 additions and 1 deletions
  1. 4 1
      editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp

+ 4 - 1
editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp

@@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {
 
 	Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
 	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
-	mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+	// Fade out probes when camera gets too close to them.
+	mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
+	mat->set_distance_fade_min_distance(0.5);
+	mat->set_distance_fade_max_distance(1.5);
 	mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 	mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
 	mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);