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Merge pull request #9858 from GodotExplorer/pr-fix-texture-button-resize-mode

Fix the resize mode of TextureButton for resource saving
Rémi Verschelde 8 years ago
parent
commit
8e87d2e32f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/gui/texture_button.cpp

+ 1 - 1
scene/gui/texture_button.cpp

@@ -206,7 +206,7 @@ void TextureButton::_bind_methods() {
 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
-	ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
 
 	BIND_CONSTANT(STRETCH_SCALE);
 	BIND_CONSTANT(STRETCH_TILE);