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@@ -627,7 +627,8 @@ bool InputDefault::is_emulating_mouse_from_touch() const {
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return emulate_mouse_from_touch;
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}
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-Input::CursorShape InputDefault::get_default_cursor_shape() {
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+Input::CursorShape InputDefault::get_default_cursor_shape() const {
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+
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return default_shape;
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}
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@@ -646,6 +647,11 @@ void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
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parse_input_event(mm);
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}
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+Input::CursorShape InputDefault::get_current_cursor_shape() const {
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+
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+ return (Input::CursorShape)OS::get_singleton()->get_cursor_shape();
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+}
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+
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void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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if (Engine::get_singleton()->is_editor_hint())
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return;
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@@ -653,21 +659,6 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_sh
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OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
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}
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-void InputDefault::set_mouse_in_window(bool p_in_window) {
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- /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
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- if (custom_cursor.is_valid()) {
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-
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- if (p_in_window) {
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- set_mouse_mode(MOUSE_MODE_HIDDEN);
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- VisualServer::get_singleton()->cursor_set_visible(true);
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- } else {
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- set_mouse_mode(MOUSE_MODE_VISIBLE);
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- VisualServer::get_singleton()->cursor_set_visible(false);
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- }
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- }
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- */
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-}
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-
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void InputDefault::accumulate_input_event(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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