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@@ -391,7 +391,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
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texture_import->bptc_ldr = bptc_ldr;
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texture_import->mipmaps = mipmaps;
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texture_import->used_channels = used_channels;
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- _check_compress_ctex(texture_import);
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+ _check_compress_ctex(p_source_file, texture_import);
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if (r_metadata) {
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Dictionary metadata;
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metadata["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
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@@ -472,7 +472,7 @@ ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
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ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
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}
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-void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImport> r_texture_import) {
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+void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
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String extension = get_save_extension();
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ERR_FAIL_NULL(r_texture_import->csource);
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if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
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@@ -542,5 +542,5 @@ void ResourceImporterLayeredTexture::_check_compress_ctex(Ref<LayeredTextureImpo
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}
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return;
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}
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- EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
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+ EditorNode::add_io_error(vformat(TTR("%s: No suitable PC VRAM compression algorithm enabled in Project Settings (S3TC or BPTC). This texture may not display correctly on desktop platforms."), p_source_file));
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}
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