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Merge pull request #34801 from Calinou/add-3d-viewport-crosshair

Add a crosshair to the 3D viewport
Rémi Verschelde 5 years ago
parent
commit
8f103b1b69

+ 1 - 0
editor/icons/icon_crosshair.svg

@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1v5h-5v1 3h5v5h4v-5h5v-4h-5v-5z" fill-opacity=".627451"/><path d="m2 7v2l5.0000803.0000197-.0000803 4.9999803h2l-.0000803-4.9999803 5.0000803-.0000197v-2l-5.0000803.0001803.0000803-5.0001803h-2l.0000803 5.0001803z" fill="#fefefe" fill-opacity=".862745"/></svg>

+ 15 - 0
editor/plugins/spatial_editor_plugin.cpp

@@ -2135,6 +2135,13 @@ void SpatialEditorViewport::_notification(int p_what) {
 		call_deferred("update_transform_gizmo_view");
 	}
 
+	if (p_what == NOTIFICATION_READY) {
+		// The crosshair icon doesn't depend on the editor theme.
+		crosshair->set_texture(get_icon("Crosshair", "EditorIcons"));
+		// Set the anchors and margins after changing the icon to ensure it's centered correctly.
+		crosshair->set_anchors_and_margins_preset(PRESET_CENTER);
+	}
+
 	if (p_what == NOTIFICATION_PROCESS) {
 
 		real_t delta = get_process_delta_time();
@@ -2255,6 +2262,10 @@ void SpatialEditorViewport::_notification(int p_what) {
 			current_camera = camera;
 		}
 
+		// Display the crosshair only while freelooking. Hide it otherwise,
+		// as the crosshair can be distracting.
+		crosshair->set_visible(freelook_active);
+
 		if (show_info) {
 			String text;
 			text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
@@ -3546,6 +3557,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
 	camera->make_current();
 	surface->set_focus_mode(FOCUS_ALL);
 
+	crosshair = memnew(TextureRect);
+	crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE);
+	surface->add_child(crosshair);
+
 	VBoxContainer *vbox = memnew(VBoxContainer);
 	surface->add_child(vbox);
 	vbox->set_position(Point2(10, 10) * EDSCALE);

+ 1 - 0
editor/plugins/spatial_editor_plugin.h

@@ -217,6 +217,7 @@ private:
 	bool freelook_active;
 	real_t freelook_speed;
 
+	TextureRect *crosshair;
 	Label *info_label;
 	Label *fps_label;
 	Label *cinema_label;