Now we only draw those icons for visible Nodes. Fixes #7518 Cherry-picked/adapted from a043ce7304c4a9b56b5d79efa4cca05160339e72
@@ -2336,7 +2336,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
- if (c) {
+ if (c && c->is_visible()) {
Rect2 rect = c->get_item_rect();
Matrix32 xform = p_xform * c->get_transform();
@@ -471,6 +471,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (p_node->is_type("CanvasItem")) {
visible = !p_node->call("is_hidden");
+ CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_type("Spatial")) {
}