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Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon

Fix crash in Tileset with get_collision_polygon_shape
Gilles Roudière 3 years ago
parent
commit
8f308bec25
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/resources/tile_set.cpp

+ 2 - 2
scene/resources/tile_set.cpp

@@ -4946,8 +4946,8 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i
 Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
 	ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
 	ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
-	ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>());
-	return physics[p_layer_id].polygons[shape_index].shapes[shape_index];
+	ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
+	return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];
 }
 
 // Terrain