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Fix toggle visibility in SceneTreeDialog

(cherry picked from commit 2bc6ad670bb806886ed7fb93f89c78426902f434)
qarmin 6 years ago
parent
commit
8f537cfa19
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/scene_tree_editor.cpp

+ 1 - 1
editor/scene_tree_editor.cpp

@@ -244,7 +244,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 		item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
 	}
 
-	if (can_open_instance) {
+	if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
 
 		if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
 			p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));