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@@ -594,30 +594,7 @@ bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_appe
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}
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if (p_drag) {
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- //prepare to move!
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-
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- List<Node *> &selection = editor_selection->get_selected_node_list();
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-
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- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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-
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- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
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- if (!canvas_item || !canvas_item->is_visible())
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- continue;
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- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
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- continue;
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-
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- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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- if (!se)
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- continue;
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-
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- se->undo_state = canvas_item->edit_get_state();
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- if (canvas_item->cast_to<Node2D>())
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- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
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- }
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-
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- drag = DRAG_ALL;
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- drag_from = transform.affine_inverse().xform(p_click_pos);
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- drag_point_from = _find_topleftmost_point();
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+ _prepare_drag(p_click_pos);
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}
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viewport->update();
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@@ -835,6 +812,37 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Matrix32 &p_x
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return DRAG_NONE;
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}
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+void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
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+
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+ List<Node *> &selection = editor_selection->get_selected_node_list();
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+
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+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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+
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+ CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
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+ if (!canvas_item || !canvas_item->is_visible())
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+ continue;
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+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
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+ continue;
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+
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+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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+ if (!se)
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+ continue;
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+
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+ se->undo_state = canvas_item->edit_get_state();
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+ if (canvas_item->cast_to<Node2D>())
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+ se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
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+ }
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+
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+ if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
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+ drag = DRAG_NODE_2D;
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+ drag_point_from = selection[0]->cast_to<Node2D>()->get_global_pos();
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+ } else {
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+ drag = DRAG_ALL;
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+ drag_point_from = _find_topleftmost_point();
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+ }
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+ drag_from = transform.affine_inverse().xform(p_click_pos);
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+}
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+
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void CanvasItemEditor::incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric) {
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if (minsize < 0) {
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@@ -1371,28 +1379,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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if ((b.mod.alt || tool == TOOL_MOVE) && get_item_count()) {
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- List<Node *> &selection = editor_selection->get_selected_node_list();
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-
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- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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-
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- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
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- if (!canvas_item || !canvas_item->is_visible())
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- continue;
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- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
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- continue;
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-
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- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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- if (!se)
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- continue;
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-
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- se->undo_state = canvas_item->edit_get_state();
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- if (canvas_item->cast_to<Node2D>())
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- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
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- }
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-
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- drag = DRAG_ALL;
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- drag_from = transform.affine_inverse().xform(click);
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- drag_point_from = _find_topleftmost_point();
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+ _prepare_drag(click);
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viewport->update();
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return;
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}
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@@ -1540,7 +1527,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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bool uniform = m.mod.shift;
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bool symmetric = m.mod.alt;
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- dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0));
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+ dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0));
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if (uniform && drag == DRAG_ALL) {
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if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
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@@ -1639,6 +1626,12 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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}
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continue;
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} break;
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+ case DRAG_NODE_2D: {
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+
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+ ERR_FAIL_COND(!canvas_item->cast_to<Node2D>());
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+ canvas_item->cast_to<Node2D>()->set_global_pos(dto);
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+ continue;
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+ } break;
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default: {}
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}
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@@ -3541,6 +3534,8 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
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if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureFrame" || default_type == "Patch9Frame") {
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target_pos -= texture_size / 2;
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}
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+ // there's nothing to be used as source position so snapping will work as absolute if enabled
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+ target_pos = canvas->snap_point(target_pos, Vector2());
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editor_data->get_undo_redo().add_do_method(child, "set_pos", target_pos);
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}
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@@ -3585,7 +3580,11 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
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}
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}
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Matrix32 trans = canvas->get_canvas_transform();
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- editor_data->get_undo_redo().add_do_method(instanced_scene, "set_pos", (p_point - trans.get_origin()) / trans.get_scale().x - pos);
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+ Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos;
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+ // in relative snapping it may be useful for the user to take the original node position into account
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+ Vector2 start_pos = instanced_scene->cast_to<Node2D>() ? instanced_scene->cast_to<Node2D>()->get_pos() : target_pos;
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+ target_pos = canvas->snap_point(target_pos, start_pos);
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+ editor_data->get_undo_redo().add_do_method(instanced_scene, "set_pos", target_pos);
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return true;
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}
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