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@@ -2877,6 +2877,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
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int track_idx = animation->get_track_count();
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int track_idx = animation->get_track_count();
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animation->add_track(Animation::TYPE_TRANSFORM);
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animation->add_track(Animation::TYPE_TRANSFORM);
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animation->track_set_path(track_idx, node_path);
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animation->track_set_path(track_idx, node_path);
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+ animation->track_set_imported(track_idx, true);
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//first determine animation length
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//first determine animation length
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const float increment = 1.0 / float(bake_fps);
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const float increment = 1.0 / float(bake_fps);
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