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@@ -34,10 +34,10 @@
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#include "scene/3d/area_3d.h"
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#include "scene/3d/audio_listener_3d.h"
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#include "scene/3d/camera_3d.h"
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+#include "scene/3d/velocity_tracker_3d.h"
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+#include "scene/audio/audio_stream_player_internal.h"
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#include "scene/main/viewport.h"
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-#include "scene/scene_string_names.h"
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-
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-#define PARAM_PREFIX "parameters/"
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+#include "servers/audio/audio_stream.h"
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// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
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// Speaker-Placement Correction Amplitude Panning (SPCAP)
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@@ -231,7 +231,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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}
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}
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- att += volume_db;
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+ att += internal->volume_db;
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if (att > max_db) {
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att = max_db;
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}
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@@ -244,32 +244,12 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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velocity_tracker->reset(get_global_transform().origin);
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AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
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- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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- play();
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- }
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- set_stream_paused(!can_process());
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} break;
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case NOTIFICATION_EXIT_TREE: {
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- set_stream_paused(true);
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AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
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} break;
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- case NOTIFICATION_PREDELETE: {
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- stop();
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- } break;
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-
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- case NOTIFICATION_PAUSED: {
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- if (!can_process()) {
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- // Node can't process so we start fading out to silence.
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- set_stream_paused(true);
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- }
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- } break;
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-
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- case NOTIFICATION_UNPAUSED: {
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- set_stream_paused(false);
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- } break;
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-
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
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velocity_tracker->update_position(get_global_transform().origin);
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@@ -279,13 +259,13 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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// Update anything related to position first, if possible of course.
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Vector<AudioFrame> volume_vector;
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- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
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+ if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
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force_update_panning = false;
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volume_vector = _update_panning();
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}
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if (setplayback.is_valid() && setplay.get() >= 0) {
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- active.set();
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+ internal->active.set();
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HashMap<StringName, Vector<AudioFrame>> bus_map;
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bus_map[_get_actual_bus()] = volume_vector;
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AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
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@@ -293,32 +273,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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setplay.set(-1);
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}
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- if (!stream_playbacks.is_empty() && active.is_set()) {
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- // Stop playing if no longer active.
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- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
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- playbacks_to_remove.push_back(playback);
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- }
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- }
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- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
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- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
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- stream_playbacks.erase(playback);
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- }
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- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
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- // This node is no longer actively playing audio.
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- active.clear();
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- set_physics_process_internal(false);
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- }
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- if (!playbacks_to_remove.is_empty()) {
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- emit_signal(SNAME("finished"));
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- }
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- }
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-
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- while (stream_playbacks.size() > max_polyphony) {
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- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
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- stream_playbacks.remove_at(0);
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+ if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
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+ internal->process();
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}
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+ internal->ensure_playback_limit();
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} break;
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}
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}
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@@ -362,16 +320,16 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
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return nullptr;
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}
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-// Interacts with PhysicsServer3D, so can only be called during _physics_process
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+// Interacts with PhysicsServer3D, so can only be called during _physics_process.
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StringName AudioStreamPlayer3D::_get_actual_bus() {
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Area3D *overriding_area = _get_overriding_area();
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if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
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return overriding_area->get_audio_bus_name();
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}
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- return bus;
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+ return internal->bus;
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}
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-// Interacts with PhysicsServer3D, so can only be called during _physics_process
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+// Interacts with PhysicsServer3D, so can only be called during _physics_process.
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Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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Vector<AudioFrame> output_volume_vector;
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output_volume_vector.resize(4);
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@@ -379,7 +337,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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frame = AudioFrame(0, 0);
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}
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- if (!active.is_set() || stream.is_null()) {
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+ if (!internal->active.is_set() || internal->stream.is_null()) {
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return output_volume_vector;
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}
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@@ -463,7 +421,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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}
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linear_attenuation = Math::db_to_linear(db_att);
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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+ for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
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AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
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}
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// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
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@@ -489,10 +447,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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bus_volumes[reverb_bus_name] = reverb_vol;
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}
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} else {
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- bus_volumes[bus] = output_volume_vector;
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+ bus_volumes[internal->bus] = output_volume_vector;
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}
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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+ for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
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AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
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}
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@@ -510,64 +468,37 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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float velocity = local_velocity.length();
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float speed_of_sound = 343.0;
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- float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
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+ float doppler_pitch_scale = internal->pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
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doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
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actual_pitch_scale = doppler_pitch_scale;
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} else {
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- actual_pitch_scale = pitch_scale;
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+ actual_pitch_scale = internal->pitch_scale;
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}
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} else {
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- actual_pitch_scale = pitch_scale;
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+ actual_pitch_scale = internal->pitch_scale;
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}
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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+ for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
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AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
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}
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}
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return output_volume_vector;
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}
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-void AudioStreamPlayer3D::_update_stream_parameters() {
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- if (stream.is_null()) {
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- return;
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- }
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- List<AudioStream::Parameter> parameters;
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- stream->get_parameter_list(¶meters);
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- for (const AudioStream::Parameter &K : parameters) {
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- const PropertyInfo &pi = K.property;
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- StringName key = PARAM_PREFIX + pi.name;
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- if (!playback_parameters.has(key)) {
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- ParameterData pd;
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- pd.path = pi.name;
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- pd.value = K.default_value;
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- playback_parameters.insert(key, pd);
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- }
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- }
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-}
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-
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void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
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- if (stream.is_valid()) {
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- stream->disconnect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayer3D::_update_stream_parameters));
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- }
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- stop();
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- stream = p_stream;
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- _update_stream_parameters();
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- if (stream.is_valid()) {
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- stream->connect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayer3D::_update_stream_parameters));
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- }
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- notify_property_list_changed();
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+ internal->set_stream(p_stream);
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}
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Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
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- return stream;
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+ return internal->stream;
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}
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void AudioStreamPlayer3D::set_volume_db(float p_volume) {
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- volume_db = p_volume;
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+ internal->volume_db = p_volume;
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}
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float AudioStreamPlayer3D::get_volume_db() const {
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- return volume_db;
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+ return internal->volume_db;
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}
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void AudioStreamPlayer3D::set_unit_size(float p_volume) {
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@@ -588,34 +519,20 @@ float AudioStreamPlayer3D::get_max_db() const {
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}
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void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
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- ERR_FAIL_COND(!(p_pitch_scale > 0.0));
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- pitch_scale = p_pitch_scale;
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+ internal->set_pitch_scale(p_pitch_scale);
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}
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float AudioStreamPlayer3D::get_pitch_scale() const {
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- return pitch_scale;
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+ return internal->pitch_scale;
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}
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void AudioStreamPlayer3D::play(float p_from_pos) {
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- if (stream.is_null()) {
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+ Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
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+ if (stream_playback.is_null()) {
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return;
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}
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- ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
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- if (stream->is_monophonic() && is_playing()) {
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- stop();
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- }
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- Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
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- ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
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-
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- for (const KeyValue<StringName, ParameterData> &K : playback_parameters) {
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- stream_playback->set_parameter(K.value.path, K.value.value);
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- }
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-
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- stream_playbacks.push_back(stream_playback);
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setplayback = stream_playback;
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setplay.set(p_from_pos);
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- active.set();
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- set_physics_process_internal(true);
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}
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void AudioStreamPlayer3D::seek(float p_seconds) {
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@@ -627,83 +544,46 @@ void AudioStreamPlayer3D::seek(float p_seconds) {
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void AudioStreamPlayer3D::stop() {
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setplay.set(-1);
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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- AudioServer::get_singleton()->stop_playback_stream(playback);
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- }
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- stream_playbacks.clear();
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- active.clear();
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- set_physics_process_internal(false);
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+ internal->stop();
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}
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bool AudioStreamPlayer3D::is_playing() const {
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- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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- if (AudioServer::get_singleton()->is_playback_active(playback)) {
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- return true;
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- }
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- }
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if (setplay.get() >= 0) {
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return true; // play() has been called this frame, but no playback exists just yet.
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}
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- return false;
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+ return internal->is_playing();
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}
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float AudioStreamPlayer3D::get_playback_position() {
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- // Return the playback position of the most recently started playback stream.
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- if (!stream_playbacks.is_empty()) {
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- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
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- }
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- return 0;
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+ return internal->get_playback_position();
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}
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void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
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- //if audio is active, must lock this
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- AudioServer::get_singleton()->lock();
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- bus = p_bus;
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- AudioServer::get_singleton()->unlock();
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+ internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
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}
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StringName AudioStreamPlayer3D::get_bus() const {
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- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
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- return bus;
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- }
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- }
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- return SceneStringNames::get_singleton()->Master;
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+ return internal->get_bus();
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}
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void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
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- autoplay = p_enable;
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+ internal->autoplay = p_enable;
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}
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bool AudioStreamPlayer3D::is_autoplay_enabled() {
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- return autoplay;
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+ return internal->autoplay;
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}
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void AudioStreamPlayer3D::_set_playing(bool p_enable) {
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- if (p_enable) {
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- play();
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- } else {
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- stop();
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- }
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+ internal->set_playing(p_enable);
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}
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bool AudioStreamPlayer3D::_is_active() const {
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- return active.is_set();
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+ return internal->is_active();
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}
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void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
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- if (p_property.name == "bus") {
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- String options;
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- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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- if (i > 0) {
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- options += ",";
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- }
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- String name = AudioServer::get_singleton()->get_bus_name(i);
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- options += name;
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- }
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-
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- p_property.hint_string = options;
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- }
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+ internal->validate_property(p_property);
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}
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void AudioStreamPlayer3D::set_max_distance(float p_metres) {
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@@ -800,37 +680,27 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking()
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}
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void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
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- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
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- }
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+ internal->set_stream_paused(p_pause);
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}
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bool AudioStreamPlayer3D::get_stream_paused() const {
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- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
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- if (!stream_playbacks.is_empty()) {
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- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
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- }
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- return false;
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+ return internal->get_stream_paused();
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}
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bool AudioStreamPlayer3D::has_stream_playback() {
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- return !stream_playbacks.is_empty();
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+ return internal->has_stream_playback();
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}
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Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
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- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
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- return stream_playbacks[stream_playbacks.size() - 1];
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+ return internal->get_stream_playback();
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}
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void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
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- if (p_max_polyphony > 0) {
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- max_polyphony = p_max_polyphony;
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- }
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+ internal->set_max_polyphony(p_max_polyphony);
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}
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int AudioStreamPlayer3D::get_max_polyphony() const {
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- return max_polyphony;
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+ return internal->max_polyphony;
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}
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void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
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@@ -842,48 +712,16 @@ float AudioStreamPlayer3D::get_panning_strength() const {
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return panning_strength;
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}
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-void AudioStreamPlayer3D::_on_bus_layout_changed() {
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- notify_property_list_changed();
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-}
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-
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-void AudioStreamPlayer3D::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) {
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- notify_property_list_changed();
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-}
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-
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bool AudioStreamPlayer3D::_set(const StringName &p_name, const Variant &p_value) {
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|
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- HashMap<StringName, ParameterData>::Iterator I = playback_parameters.find(p_name);
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|
|
- if (!I) {
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|
|
- return false;
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|
|
- }
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|
|
- ParameterData &pd = I->value;
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|
- pd.value = p_value;
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|
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- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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|
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- playback->set_parameter(pd.path, pd.value);
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|
|
- }
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|
|
- return true;
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|
|
+ return internal->set(p_name, p_value);
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|
}
|
|
|
|
|
|
bool AudioStreamPlayer3D::_get(const StringName &p_name, Variant &r_ret) const {
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|
|
- HashMap<StringName, ParameterData>::ConstIterator I = playback_parameters.find(p_name);
|
|
|
- if (!I) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- r_ret = I->value.value;
|
|
|
- return true;
|
|
|
+ return internal->get(p_name, r_ret);
|
|
|
}
|
|
|
|
|
|
void AudioStreamPlayer3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
- if (stream.is_null()) {
|
|
|
- return;
|
|
|
- }
|
|
|
- List<AudioStream::Parameter> parameters;
|
|
|
- stream->get_parameter_list(¶meters);
|
|
|
- for (const AudioStream::Parameter &K : parameters) {
|
|
|
- PropertyInfo pi = K.property;
|
|
|
- pi.name = PARAM_PREFIX + pi.name;
|
|
|
- p_list->push_back(pi);
|
|
|
- }
|
|
|
+ internal->get_property_list(p_list);
|
|
|
}
|
|
|
|
|
|
void AudioStreamPlayer3D::_bind_methods() {
|
|
@@ -994,12 +832,12 @@ void AudioStreamPlayer3D::_bind_methods() {
|
|
|
}
|
|
|
|
|
|
AudioStreamPlayer3D::AudioStreamPlayer3D() {
|
|
|
+ internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer3D::play), true));
|
|
|
velocity_tracker.instantiate();
|
|
|
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_on_bus_layout_changed));
|
|
|
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer3D::_on_bus_renamed));
|
|
|
set_disable_scale(true);
|
|
|
cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength");
|
|
|
}
|
|
|
|
|
|
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
|
|
|
+ memdelete(internal);
|
|
|
}
|