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@@ -154,6 +154,7 @@ void register_editor_types() {
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GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
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// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
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+ EditorPlugins::add_by_type<AnimationTreeEditorPlugin>();
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EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>();
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EditorPlugins::add_by_type<BitMapEditorPlugin>();
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EditorPlugins::add_by_type<BoneMapEditorPlugin>();
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@@ -161,6 +162,7 @@ void register_editor_types() {
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EditorPlugins::add_by_type<ControlEditorPlugin>();
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EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>();
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EditorPlugins::add_by_type<CurveEditorPlugin>();
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+ EditorPlugins::add_by_type<DebugAdapterServer>();
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EditorPlugins::add_by_type<FontEditorPlugin>();
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EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>();
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EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>();
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