Fix LightmapGI not being correctly applied to objects
@@ -844,7 +844,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
RenderElementInfo &element_info = rl->element_info[p_offset + i];
- element_info.value = uint32_t(surface->sort.sort_key2 & 0x0FFF00000000);
+ element_info.value = uint32_t((surface->sort.sort_key2 & 0x0FFF00000000) >> 32u);
if (cant_repeat) {
prev_surface = nullptr;
@@ -1976,7 +1976,7 @@ void RenderForwardMobile::_fill_instance_data(RenderListType p_render_list, uint
// Sets lod_index and uses_lightmap at once.
- element_info.value = uint32_t(surface->sort.sort_key2 & 0x01FF00000000);
+ element_info.value = uint32_t((surface->sort.sort_key2 & 0x01FF00000000) >> 32u);
}
if (p_update_buffer) {